Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance | 0 | 0.34 | 2022 |
VR-Based Context Priming to Increase Student Engagement and Academic Performance | 0 | 0.34 | 2022 |
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth | 2 | 0.41 | 2021 |