Name
Papers
Collaborators
YASMIN B. KAFAI
18
69
Citations 
PageRank 
Referers 
0
6.08
0
Referees 
References 
0
0
Title
Citations
PageRank
Year
Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing00.342022
Charting the Identity Turn in K-12 Computer Science Education - Developing More Inclusive Learning Pathways for Identities.00.342020
Turning Bugs into Learning Opportunities - Understanding Debugging Processes, Perspectives, and Pedagogies.00.342020
A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles.00.342020
When a Glove Becomes a Gun - From Personally Meaningful to Socially Critical Restorying in Maker Activities.00.342020
Tools for Biomakers - Reviewing Affordances and Challenges for K-12 Hands-On Making with Biology.00.342020
Pair Debugging of Electronic Textiles Projects - Analyzing Think-Aloud Protocols for High School Students' Strategies and Practices While Problem Solving.00.342020
A Scaled Analysis of How Minecraft Gamers Leverage YouTube Comment Boxes to Participate and Collaborate.00.342019
Arguing about Synthetic Biology in 140 Characters or Less - Affordances of Microblogging for High School Students Discussions of Socioscientific Issues.00.342019
The State of the Field in Computational Thinking Assessment.00.342018
Biohacking Food - A Case Study of Science Inquiry and Design Reflections about a Synthetic Biology High School Workshop.00.342018
Design Considerations for Capturing Computational Thinking Practices in High School Students' Electronic Textile Portfolios.00.342018
Perceptions of Productive Failure in Design Projects - High School Students' Challenges in Making Electronic Textiles.00.342016
Motivating and Broadening Participation - Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.00.342014
The Programmers' Collective - Connecting Collaboration and Computation in a High School Scratch Mashup Coding Workshop.00.342014
Connected Gaming - Towards Integrating Instructionist and Constructionist Approaches in K-12 Gaming.00.342014
Making Technology Visible - Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers.00.342012
Meaningful Contexts for Mathematical Learning - The Potential of Game Making.00.341996