Title
PolyCube-Maps
Abstract
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware.
Year
DOI
Venue
2004
10.1145/1186562.1015810
ACM Trans. Graph.
Keywords
DocType
Volume
cube map,atlas generation,seamless texture mapping,available graphics hardware,standard texture mapping,excessive distortion,texture mapping,cube maps,arbitrary mesh,real-world mesh,texture domain,low distortion,seamless texture mapping method,<i>u-v</i>-mapping,surface parameterization
Journal
23
Issue
ISSN
Citations 
3
0730-0301
72
PageRank 
References 
Authors
2.71
21
4
Name
Order
Citations
PageRank
Marco Tarini168133.65
Kai Hormann272653.94
Paolo Cignoni33167207.04
Claudio Montani41595135.33