Title
Silhouette clipping
Abstract
Approximating detailed with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for efficiently clipping the rendering of coarse geometry to the exact silhouette of the original model. The coarse mesh is obtained using progressive hulls, a novel representation with the nesting property required for proper clipping. We describe an improved technique for constructing texture and normal maps over this coarse mesh. Given a perspective view, silhouettes are efficiently extracted from the original mesh using a precomputed search tree. Within the tree, hierarchical culling is achieved using pairs of anchored cones. The extracted silhouette edges are used to set the hardware stencil buffer and alpha buffer, which in turn clip and antialias the rendered coarse geometry. Results demonstrate that silhouette clipping can produce renderings of similar quality to high-resolution meshes in less rendering time.
Year
DOI
Venue
2000
10.1145/344779.344935
SIGGRAPH
Keywords
DocType
ISBN
exact silhouette,coarse geometry,proper clipping,alpha buffer,rendering algorithms,triangle decimation,texture mapping,polygonal silhouette,coarse mesh,hardware stencil buffer,silhouette clipping,level of detail algorithms,silhouette edge,original mesh
Conference
1-58113-208-5
Citations 
PageRank 
References 
89
7.69
20
Authors
5
Name
Order
Citations
PageRank
Pedro V. Sander1111163.92
Xianfeng Gu22997189.71
Steven J. Gortler34205366.17
Hugues Hoppe49563754.57
John Snyder52579172.17