Adaptive Sampling for Sound Propagation. | 0 | 0.34 | 2019 |
Acoustic texture rendering for extended sources in complex scenes | 0 | 0.34 | 2019 |
Parametric directional coding for precomputed sound propagation. | 3 | 0.45 | 2018 |
Ambient sound propagation. | 0 | 0.34 | 2018 |
Sparse-as-possible SVBRDF acquisition. | 9 | 0.44 | 2016 |
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs. | 14 | 0.56 | 2016 |
Anisotropic simplicial meshing using local convex functions | 4 | 0.37 | 2014 |
Parametric wave field coding for precomputed sound propagation | 10 | 0.60 | 2014 |
Computing self-supporting surfaces by regular triangulation | 21 | 0.82 | 2013 |
Foveated 3D display | 0 | 0.34 | 2013 |
Motion-guided mechanical toy modeling | 70 | 2.45 | 2012 |
Foveated 3D graphics | 41 | 2.59 | 2012 |
Pocket reflectometry | 16 | 0.98 | 2011 |
Freeform vector graphics with controlled thin-plate splines | 39 | 1.23 | 2011 |
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes | 32 | 1.55 | 2010 |
Manifold bootstrapping for SVBRDF capture | 43 | 1.30 | 2010 |
Fast global illumination on dynamic height fields | 11 | 0.53 | 2009 |
All-frequency rendering of dynamic, spatially-varying reflectance | 56 | 1.66 | 2009 |
The Dual-microfacet Model for Capturing Thin Transparent Slabs | 5 | 0.43 | 2009 |
Modeling anisotropic surface reflectance with example-based microfacet synthesis | 41 | 1.28 | 2008 |
Fast soft self-shadowing on dynamic height fields | 8 | 0.48 | 2008 |
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination | 40 | 1.60 | 2007 |
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media | 31 | 1.05 | 2007 |
Variational sphere set approximation for solid objects | 26 | 1.31 | 2006 |
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation | 66 | 2.44 | 2006 |
Local, deformable precomputed radiance transfer | 67 | 2.54 | 2005 |
Capturing and rendering geometry details for BTF-mapped surfaces | 8 | 0.53 | 2005 |
Signal-specialized parameterization for piecewise linear reconstruction | 18 | 1.00 | 2004 |
All-frequency precomputed radiance transfer for glossy objects | 70 | 2.17 | 2004 |
Bi-scale radiance transfer | 43 | 1.75 | 2003 |
Clustered principal components for precomputed radiance transfer | 130 | 4.95 | 2003 |
Multi-chart geometry images | 135 | 5.62 | 2003 |
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. | 468 | 21.59 | 2002 |
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics | 75 | 3.61 | 2002 |
Realistic reflections and refractions on graphics hardwarewith hybrid rendering and layered environment maps | 15 | 1.39 | 2001 |
Discontinuity edge overdraw | 10 | 0.94 | 2001 |
Parameterized environment maps | 14 | 1.11 | 2001 |
Texture mapping progressive meshes | 312 | 15.11 | 2001 |
Silhouette clipping | 89 | 7.69 | 2000 |
Parameterized Animation Compression | 8 | 0.93 | 2000 |
Visibility sorting and compositing without splitting for image layer decompositions | 31 | 2.12 | 1998 |
Rendering with coherent layers | 39 | 4.00 | 1997 |
Hierarchical image caching for accelerated walkthroughs of complex environments | 147 | 15.98 | 1996 |
An interactive tool for placing curved surfaces without interpenetration | 30 | 2.74 | 1995 |
Optimization—an emerging tool in computer graphics | 0 | 0.34 | 1994 |
Interval methods for multi-point collisions between time-dependent curved surfaces | 52 | 11.64 | 1993 |
Interval analysis for computer graphics | 129 | 11.92 | 1992 |
Generative modeling: a symbolic system for geometric modeling | 36 | 11.48 | 1992 |
Ray tracing complex models containing surface tessellations | 67 | 15.52 | 1987 |