Name
Affiliation
Papers
JOHN SNYDER
Microsoft Research
49
Collaborators
Citations 
PageRank 
80
2579
172.17
Referers 
Referees 
References 
3633
1056
959
Search Limit
1001000
Title
Citations
PageRank
Year
Adaptive Sampling for Sound Propagation.00.342019
Acoustic texture rendering for extended sources in complex scenes00.342019
Parametric directional coding for precomputed sound propagation.30.452018
Ambient sound propagation.00.342018
Sparse-as-possible SVBRDF acquisition.90.442016
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs.140.562016
Anisotropic simplicial meshing using local convex functions40.372014
Parametric wave field coding for precomputed sound propagation100.602014
Computing self-supporting surfaces by regular triangulation210.822013
Foveated 3D display00.342013
Motion-guided mechanical toy modeling702.452012
Foveated 3D graphics412.592012
Pocket reflectometry160.982011
Freeform vector graphics with controlled thin-plate splines391.232011
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes321.552010
Manifold bootstrapping for SVBRDF capture431.302010
Fast global illumination on dynamic height fields110.532009
All-frequency rendering of dynamic, spatially-varying reflectance561.662009
The Dual-microfacet Model for Capturing Thin Transparent Slabs50.432009
Modeling anisotropic surface reflectance with example-based microfacet synthesis411.282008
Fast soft self-shadowing on dynamic height fields80.482008
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination401.602007
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media311.052007
Variational sphere set approximation for solid objects261.312006
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation662.442006
Local, deformable precomputed radiance transfer672.542005
Capturing and rendering geometry details for BTF-mapped surfaces80.532005
Signal-specialized parameterization for piecewise linear reconstruction181.002004
All-frequency precomputed radiance transfer for glossy objects702.172004
Bi-scale radiance transfer431.752003
Clustered principal components for precomputed radiance transfer1304.952003
Multi-chart geometry images1355.622003
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.46821.592002
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics753.612002
Realistic reflections and refractions on graphics hardwarewith hybrid rendering and layered environment maps151.392001
Discontinuity edge overdraw100.942001
Parameterized environment maps141.112001
Texture mapping progressive meshes31215.112001
Silhouette clipping897.692000
Parameterized Animation Compression80.932000
Visibility sorting and compositing without splitting for image layer decompositions312.121998
Rendering with coherent layers394.001997
Hierarchical image caching for accelerated walkthroughs of complex environments14715.981996
An interactive tool for placing curved surfaces without interpenetration302.741995
Optimization—an emerging tool in computer graphics00.341994
Interval methods for multi-point collisions between time-dependent curved surfaces5211.641993
Interval analysis for computer graphics12911.921992
Generative modeling: a symbolic system for geometric modeling3611.481992
Ray tracing complex models containing surface tessellations6715.521987