Title
EMO20Q questioner agent
Abstract
In this demonstration, we present an implementation of an emotion twenty questions (EMO20Q) questioner agent. The ubiquitous twenty questions game is a suitable format to study how people describe emotions and designing a computer agent to learn and reason about abstract emotion concepts can provide further theoretical insights. While natural language poses many challenges for the computer in humancomputer interaction, the accessibility of natural language has made it possible to acquire data of many players reasoning about emotions in human-human games. These data are used to automate a computer questioner agent that asks the user questions and, based on that user's answers, attempts to guess the emotion that the user has in mind.
Year
DOI
Venue
2011
10.1007/978-3-642-24571-8_38
ACII (2)
Keywords
Field
DocType
computer questioner agent,questioner agent,emo20q questioner agent,user question,human-human game,emotion twenty question,computer agent,natural language,humancomputer interaction,twenty questions game,abstract emotion concept,emotions
Communication,Computer science,Software agent,Natural language
Conference
Volume
ISSN
Citations 
6975
0302-9743
2
PageRank 
References 
Authors
0.45
1
5
Name
Order
Citations
PageRank
Abe Kazemzadeh195752.95
James Gibson220.45
Panayiotis Georgiou3364.35
Sungbok Lee4139484.13
Narayanan Shrikanth55558439.23