Abstract | ||
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We present a system that introduces live captured 3-d content into augmented reality. For each frame we estimate the transformation between the users point of view and a card marker. We then generate a novel or “virtual” view of the live subject from the same perspective. This “virtual view” is generated based on measurements from fifteen cameras that surround the subject. A fast shape-from-silhouette algorithm reconstructs a 3-d model of the live subject from the user’s perspective and re-samples the original images to generate the novel view. This is then rendered into the user’s world at interactive speeds. The result gives the strong impression that the subject is a real part of the 3-D scene. We present a novel mixed reality entertainment application in which users apply tangible computing techniques to interact with a collaborator in a virtual space. |
Year | DOI | Venue |
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2002 | 10.1007/978-0-387-35660-0_61 | IWEC |
Keywords | Field | DocType |
mixed reality | Entertainment,Computer science,Impression,Tangible computing,Augmented reality,Computer-mediated reality,Immersion (virtual reality),Mixed reality,Multimedia,Virtual space | Conference |
Citations | PageRank | References |
0 | 0.34 | 12 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Simon Prince | 1 | 914 | 60.61 |
Adrian David Cheok | 2 | 2233 | 254.03 |
Farzam Farbiz | 3 | 475 | 52.46 |
Todd Williamson | 4 | 77 | 7.07 |
Nikolas Johnson | 5 | 77 | 7.07 |
Mark Billinghurst | 6 | 5357 | 542.78 |
Hirokazu Kato | 7 | 0 | 0.34 |