Title
3D live humans in mixed reality entertainment
Abstract
We present a system that introduces live captured 3-d content into augmented reality. For each frame we estimate the transformation between the users point of view and a card marker. We then generate a novel or “virtual” view of the live subject from the same perspective. This “virtual view” is generated based on measurements from fifteen cameras that surround the subject. A fast shape-from-silhouette algorithm reconstructs a 3-d model of the live subject from the user’s perspective and re-samples the original images to generate the novel view. This is then rendered into the user’s world at interactive speeds. The result gives the strong impression that the subject is a real part of the 3-D scene. We present a novel mixed reality entertainment application in which users apply tangible computing techniques to interact with a collaborator in a virtual space.
Year
DOI
Venue
2002
10.1007/978-0-387-35660-0_61
IWEC
Keywords
Field
DocType
mixed reality
Entertainment,Computer science,Impression,Tangible computing,Augmented reality,Computer-mediated reality,Immersion (virtual reality),Mixed reality,Multimedia,Virtual space
Conference
Citations 
PageRank 
References 
0
0.34
12
Authors
7
Name
Order
Citations
PageRank
Simon Prince191460.61
Adrian David Cheok22233254.03
Farzam Farbiz347552.46
Todd Williamson4777.07
Nikolas Johnson5777.07
Mark Billinghurst65357542.78
Hirokazu Kato700.34