Title
Motivational factors for learning by teaching: the effect of a competitive game show in a virtual peer-learning environment
Abstract
To study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each other by solving challenging problems to achieve higher ratings. To evaluate the effectiveness of the Game Show in the context of learning by teaching, we conducted a classroom study with 141 students in 7thto 9th grade. The results showed that to facilitate students' learning, the Game Show setting must be carefully designed so that (1) the Game Show goal and learning goal are aligned, and (2) it fosters a symbiotic scenario in which both winners and losers of the game show learn.
Year
DOI
Venue
2012
10.1007/978-3-642-30950-2_14
ITS
Keywords
Field
DocType
competitive game show,game show,game show goal,motivational factor,game show setting,extrinsic motivational intervention,on-line learning environment,algebra equation,classroom study,virtual peer-learning environment,challenging problem,higher rating,machine learning
Experiential learning,Equation solving,Computer science,Knowledge management,Learning environment,Peer learning,Error-driven learning,Learning by teaching
Conference
Citations 
PageRank 
References 
2
0.39
7
Authors
6
Name
Order
Citations
PageRank
Noboru Matsuda120023.45
Evelyn Yarzebinski2588.24
Victoria Keiser3566.32
Rohan Raizada4555.85
Gabriel Stylianides5586.73
Kenneth R. Koedinger63551403.07