Abstract | ||
---|---|---|
We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1109/SVR.2012.9 | SVR |
Keywords | Field | DocType |
mobile augmented reality,mobile platform,realistic shadows,specific implementation detail,outdoor scene,virtual object,smooth shadow,real time,realistic shadow,shadow mapping,hardware,irrigation,mobile communication,mobile computing,rendering,augmented reality | Mobile computing,Computer graphics (images),Augmented reality,Computer-mediated reality,Rendering (computer graphics),Geography | Conference |
Citations | PageRank | References |
1 | 0.35 | 9 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tássio Knop de Castro | 1 | 7 | 1.78 |
Luiz Henrique de Figueiredo | 2 | 629 | 62.99 |
Luiz Velho | 3 | 1162 | 120.74 |