Simple and reliable boundary detection for meshfree particle methods using interval analysis | 0 | 0.34 | 2020 |
A look at the design of Lua. | 1 | 0.48 | 2018 |
Synthesizing Periodic Tilings of Regular Polygons | 0 | 0.34 | 2018 |
Sketch-based modeling and adaptive meshes | 3 | 0.47 | 2015 |
Accurate Volume Rendering Based on Adaptive Numerical Integration | 0 | 0.34 | 2015 |
A Sketch-Based Modeling Framework Based on Adaptive Meshes. | 1 | 0.35 | 2014 |
Approximating implicit curves on plane and surface triangulations with affine arithmetic. | 0 | 0.34 | 2014 |
Point-based rendering of implicit surfaces in R4R4. | 0 | 0.34 | 2013 |
Realistic Shadows for Mobile Augmented Reality | 1 | 0.35 | 2012 |
Approximating Implicit Curves on Triangulations with Affine Arithmetic | 0 | 0.34 | 2012 |
Shape and tone depiction for implicit surfaces | 0 | 0.34 | 2011 |
Sketch-based warping of RGBN images | 4 | 0.41 | 2011 |
A fast hybrid method for apparent ridges | 0 | 0.34 | 2011 |
Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic | 1 | 0.36 | 2011 |
Passing a language through the eye of a needle | 14 | 0.93 | 2011 |
A few good samples: shape & tone depiction for Hermite RBF implicits | 4 | 0.40 | 2010 |
A Hybrid Method for Computing Apparent Ridges | 1 | 0.35 | 2010 |
A Heuristic Method for Region Reconstruction from Noisy Samples. | 0 | 0.34 | 2009 |
Scalable GPU rendering of CSG models | 2 | 0.36 | 2008 |
The evolution of Lua | 50 | 3.66 | 2007 |
Robust visualization of strange attractors using affine arithmetic | 0 | 0.34 | 2006 |
Robust adaptive meshes for implicit surfaces | 18 | 0.94 | 2006 |
Hardware-assisted Rendering of CSG Models | 8 | 0.59 | 2006 |
Hardware-assisted CSG rendering | 3 | 0.44 | 2006 |
Surface reconstruction from noisy point clouds | 36 | 1.49 | 2005 |
The Implementation of Lua 5.0 | 24 | 1.73 | 2005 |
Simple Adaptive Mosaic Effects | 15 | 0.73 | 2005 |
Affine Arithmetic: Concepts and Applications. | 74 | 2.87 | 2004 |
Smooth Surface Reconstruction from Noisy Clouds | 13 | 0.63 | 2004 |
Robust Approximation of Offsets, Bisectors, and Medial Axes of Plane Curves | 6 | 0.46 | 2003 |
Approximating Parametric Curves with Strip Trees using Affine Arithmetic | 4 | 0.74 | 2002 |
Robust adaptive polygonal approximation of implicit curves | 13 | 0.84 | 2002 |
Interval Computation of Viswanath's Constant | 0 | 0.34 | 2002 |
Robust Adaptive Approximation of Implicit Curves | 5 | 0.44 | 2001 |
Good approximations for the relative neighbourhood graph | 4 | 0.64 | 2001 |
Revisiting Adaptively Sampled Distance Fields | 3 | 0.42 | 2001 |
A unified approach for hierarchical adaptive tesselation of surfaces | 27 | 1.37 | 1999 |
Hierarchical generalized triangle strips | 23 | 1.07 | 1999 |
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic | 13 | 1.08 | 1999 |
Texturing implicit surfaces with particle systems | 9 | 10.19 | 1997 |
A Methodology for Piecewise Linear Approximation of Surfaces | 5 | 0.48 | 1997 |
IUP/LED: a portable user interface development tool | 1 | 0.37 | 1996 |
Surface intersection using affine arithmetic | 19 | 1.89 | 1996 |
Lua—an extensible extension language | 182 | 17.82 | 1996 |
Sampling implicit objects with physically-based particle systems | 15 | 1.29 | 1996 |
Adaptive Enumeration Of Implicit Surfaces With Affine Arithmetic | 27 | 2.65 | 1996 |