Title
Radiance Scaling for versatile surface enhancement
Abstract
We present a novel technique called Radiance Scaling for the depiction of surface shape through shading. It adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing surface concavities and convexities. This approach is more versatile compared to previous methods. First, it produces satisfying results with any kind of material: we demonstrate results obtained with Phong and Ashikmin BRDFs, Cartoon shading, sub-Lambertian materials, and perfectly reflective or refractive objects. Second, it imposes no restriction on lighting environment: it does not require a dense sampling of lighting directions and works even with a single light. Third, it makes it possible to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Our novel approach works in real-time on modern graphics hardware.
Year
DOI
Venue
2010
10.1145/1730804.1730827
SI3D
Keywords
DocType
Citations 
radiance scaling,novel technique,novel approach work,light intensity,versatile surface enhancement,material characteristic,surface curvature,surface concavity,cartoon shading,single light,surface shape,diffuse shading,graphics hardware,satisfiability,real time
Conference
15
PageRank 
References 
Authors
0.68
24
5
Name
Order
Citations
PageRank
Romain Vergne1999.68
Romain Pacanowski2888.22
Pascal Barla355329.07
Xavier Granier435728.97
Christophe Schlick561249.06