An inverse method for the exploration of layered material appearance | 0 | 0.34 | 2021 |
Physically based shading in theory and practice | 0 | 0.34 | 2020 |
Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition | 0 | 0.34 | 2020 |
Stroke Synthesis for Inbetweening of Rough Line Animations. | 0 | 0.34 | 2020 |
Comparative Study of Layered Material Models. | 0 | 0.34 | 2019 |
A Composite BRDF Model for Hazy Gloss. | 0 | 0.34 | 2018 |
A practical extension to microfacet theory for the modeling of varying iridescence | 14 | 0.77 | 2017 |
Example-based expressive animation of 2D rigid bodies | 3 | 0.39 | 2017 |
Flow-guided warping for image-based shape manipulation. | 0 | 0.34 | 2016 |
Multi-scale rendering of scratched materials using a structured SV-BRDF model. | 0 | 0.34 | 2016 |
Local shape editing at the compositing stage | 0 | 0.34 | 2016 |
In Praise of an Alternative BRDF Parametrization | 3 | 0.37 | 2015 |
MatCap Decomposition for Dynamic Appearance Manipulation | 0 | 0.34 | 2015 |
Optimizing BRDF orientations for the manipulation of anisotropic highlights | 7 | 0.45 | 2014 |
ALTA: a BRDF analysis library | 1 | 0.35 | 2014 |
Screen-space curvature for production-quality rendering and compositing | 1 | 0.35 | 2013 |
Non-Oriented MLS Gradient Fields. | 13 | 0.52 | 2013 |
Diffusion curves: a vector representation for smooth-shaded images | 65 | 2.03 | 2013 |
Surface Relief Analysis for Illustrative Shading | 5 | 0.42 | 2012 |
Growing Least Squares for the Analysis of Manifolds in Scale-Space | 15 | 0.69 | 2012 |
Surface flows for image-based shading design | 7 | 0.48 | 2012 |
A vectorial solver for free-form vector gradients | 17 | 0.84 | 2012 |
Improving shape depiction under arbitrary rendering. | 8 | 0.47 | 2011 |
Implicit Brushes for Stylized Line-based Rendering | 7 | 0.46 | 2011 |
Dynamic stylized shading primitives | 4 | 0.45 | 2011 |
Radiance Scaling for versatile surface enhancement | 15 | 0.68 | 2010 |
Compatible embedding for 2D shape animation. | 24 | 1.28 | 2009 |
N-way morphing for 2D animation | 9 | 0.60 | 2009 |
Light warping for enhanced surface depiction | 34 | 1.41 | 2009 |
Rigid shape interpolation using normal equations | 14 | 0.60 | 2008 |
Apparent relief: a shape descriptor for stylized shading | 18 | 0.69 | 2008 |
Shading with apparent relief | 0 | 0.34 | 2008 |
Diffusion curves: a vector representation for smooth-shaded images | 64 | 2.58 | 2008 |
Structure-preserving manipulation of photographs | 50 | 1.81 | 2007 |
Multi-scale shape manipulations in photographs | 0 | 0.34 | 2007 |
Dynamic point distribution for stroke-based rendering | 24 | 0.77 | 2007 |
Dynamic 2D patterns for shading 3D scenes | 17 | 0.64 | 2007 |
Stroke Pattern Analysis And Synthesis | 30 | 0.99 | 2006 |
X-toon: an extended toon shader | 44 | 1.75 | 2006 |
Interactive Hatching and Stippling by Example | 8 | 0.56 | 2006 |
Geometric clustering for line drawing simplification | 32 | 1.63 | 2005 |