Title
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Abstract
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that conform to the full RenderMan specification for Catmull-Clark surfaces. Specifically, our algorithm can accommodate base meshes consisting of arbitrary valence vertices and faces, and the surface can contain any number and arrangement of semisharp creases and hierarchically defined detail. We also present a variant of the algorithm which guarantees watertight positions and normals, meaning that even displaced surfaces can be rendered in a crack-free manner. Finally, we describe a view-dependent level-of-detail scheme which adapts to both the depth of subdivision and the patch tessellation density. Though considerably more general, the performance of our algorithm is comparable to the best approximating method, and is considerably faster than Stam's exact method.
Year
DOI
Venue
2012
10.1145/2077341.2077347
ACM Trans. Graph.
Keywords
Field
DocType
Feature-adaptive GPU rendering,novel method,approximating method,high-performance GPU-based rendering,base mesh,exact method,previous method,crack-free manner,arbitrary valence vertex,Catmull-Clark subdivision surface,Catmull-Clark surface
Computer vision,Subdivision surface,Artificial intelligence,Rendering (computer graphics),Mathematics,Catmull–Clark subdivision surface
Journal
Volume
Issue
ISSN
31
1
0730-0301
Citations 
PageRank 
References 
40
1.46
18
Authors
4
Name
Order
Citations
PageRank
Matthias Nießner1137367.28
Charles Loop246839.43
Mark Meyer335313.56
Tony DeRose41152136.22