Title
Combining edges and points for interactive high-quality rendering
Abstract
This paper presents a new interactive rendering and display technique for complex scenes with expensive shading, such as global illumination. Our approach combines sparsely sampled shading (points) and analytically computed discontinuities (edges) to interactively generate high-quality images. The edge-and-point image is a new compact representation that combines edges and points such that fast, table-driven interpolation of pixel shading from nearby point samples is possible, while respecting discontinuities.The edge-and-point renderer is extensible, permitting the use of arbitrary shaders to collect shading samples. Shading discontinuities, such as silhouettes and shadow edges, are found at interactive rates. Our software implementation supports interactive navigation and object manipulation in scenes that include expensive lighting effects (such as global illumination) and geometrically complex objects. For interactive rendering we show that high-quality images of these scenes can be rendered at 8--14 frames per second on a desktop PC: a speedup of 20--60 over a ray tracer computing a single sample per pixel.
Year
DOI
Venue
2003
10.1145/1201775.882318
ACM Trans. Graph.
Keywords
Field
DocType
interactive software rendering,sparse sampling and reconstruction,silhouette and shadow edges
Computer vision,Computer graphics (images),Computer science,Ray tracing (graphics),Interpolation,Artificial intelligence,Frame rate,Pixel,Global illumination,Rendering (computer graphics),Shader,Shading
Journal
Volume
Issue
ISSN
22
3
0730-0301
ISBN
Citations 
PageRank 
1-58113-709-5
58
2.79
References 
Authors
26
3
Name
Order
Citations
PageRank
Kavita Bala12046138.75
Bruce Walter21484105.07
Donald P. Greenberg348841568.57