Complex Luminaires: Illumination and Appearance Rendering | 3 | 0.39 | 2015 |
Predicting Appearance from Measured Microgeometry of Metal Surfaces | 18 | 0.67 | 2015 |
A framework for the experimental comparison of solar and skydome illumination | 4 | 0.44 | 2014 |
An augmented multi-touch system using hand and finger identification | 2 | 0.36 | 2012 |
Automated vascular geometric analysis of aortic aneurysms. | 3 | 0.39 | 2008 |
Accurate direct illumination using iterative adaptive sampling. | 15 | 0.82 | 2006 |
Multidimensional lightcuts | 46 | 1.81 | 2006 |
Lightcuts: a scalable approach to illumination | 158 | 6.06 | 2005 |
Implementing lightcuts | 0 | 0.34 | 2005 |
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering | 93 | 28.83 | 2004 |
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering. | 0 | 0.34 | 2004 |
Combining edges and points for interactive high-quality rendering. | 0 | 0.34 | 2003 |
Combining edges and points for interactive high-quality rendering | 58 | 2.79 | 2003 |
Detail synthesis for image-based texturing | 7 | 0.63 | 2003 |
Enhancing and optimizing the render cache | 27 | 1.03 | 2002 |
A user interface for interactive cinematic shadow design | 34 | 1.80 | 2002 |
Using Perceptual Texture Masking For Efficient Image Synthesis | 23 | 1.98 | 2002 |
Local illumination environments for direct lighting acceleration | 10 | 0.81 | 2002 |
Interactive global illumination in dynamic scenes | 62 | 4.19 | 2002 |
Adaptive shadow maps | 82 | 6.75 | 2001 |
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments | 168 | 8.27 | 2001 |
Toward a psychophysically-based light reflection model for image synthesis | 76 | 5.52 | 2000 |
Time-dependent visual adaptation for fast realistic image display | 128 | 10.20 | 2000 |
Disruptive technologies in computer graphics: past, present, and future | 0 | 0.34 | 1999 |
Direct illumination with lazy visibility evaluation | 29 | 2.40 | 1999 |
A perceptually based physical error metric for realistic image synthesis | 163 | 13.23 | 1999 |
A framework for realistic image synthesis | 78 | 5.36 | 1999 |
Multiscale Model of Adaptation, Spatial Vision and Color Appearance. | 8 | 1.52 | 1998 |
The Irradiance Volume | 80 | 10.22 | 1998 |
A multiscale model of adaptation and spatial vision for realistic image display | 203 | 35.76 | 1998 |
Global illumination using local linear density estimation | 43 | 4.14 | 1997 |
Rendering with streamlines | 2 | 0.67 | 1997 |
A model of visual masking for computer graphics | 114 | 9.94 | 1997 |
Fitting virtual lights for non-diffuse walkthroughs | 32 | 5.05 | 1997 |
Non-linear approximation of reflectance functions | 214 | 14.25 | 1997 |
A model of visual adaptation for realistic image synthesis | 204 | 31.91 | 1996 |
Time-dependent three-dimensional intravascular ultrasound | 8 | 1.37 | 1995 |
Global Illumination via Density Estimation | 48 | 5.17 | 1995 |
Interactive design of complex time dependent lighting | 23 | 1.90 | 1995 |
Physically-based glare effects for digital images | 47 | 26.78 | 1995 |
A clustering algorithm for radiosity in complex environments | 103 | 9.01 | 1994 |
Bounds and error estimates for radiosity | 43 | 4.55 | 1994 |
Painting with light | 77 | 5.72 | 1993 |
Combining hierarchical radiosity and discontinuity meshing | 75 | 10.48 | 1993 |
Exploring 3D Computer Graphics in Cockpit Avionics | 7 | 1.50 | 1993 |
Discontinuity meshing for accurate radiosity | 82 | 9.68 | 1992 |
A fast and accurate light reflection model | 13 | 1.95 | 1992 |
Locally Manipulating the Geometry of Curved Surfaces | 6 | 0.78 | 1992 |
Perceiving Spatial Relationships in Computer-Generated Images | 111 | 18.45 | 1992 |
A Testbed for Architectural Modeling. | 0 | 0.34 | 1991 |