Title
Designing controllers for physics-based characters with motion networks
Abstract
We present a system that allows non-programmers to create generic controllers for physically simulated characters. The core of our system is based on a directed acyclic graph of trajectory transformations, which can be modified by feedback terms and serve as reference motions tracked by the physically simulated character. We then introduce tools to enable the automatic creation of robust and parameterized controllers suitable for running in real-time applications, such as in computer games. The entire process is accomplished by means of a graphical user interface, and we demonstrate how our system can be intuitively used to design a SIMBICON-like walking controller and a parameterized jump controller to be used in real-time simulations. Copyright © 2013 John Wiley & Sons, Ltd.
Year
DOI
Venue
2013
10.1002/cav.1547
Computer Animation and Virtual Worlds
Keywords
Field
DocType
physics-based character animation,humanoid control
Computer vision,Parameterized complexity,Control theory,Computer graphics (images),Simulation,Computer science,Directed acyclic graph,Graphical user interface,Artificial intelligence,Jump,Trajectory
Journal
Volume
Issue
ISSN
24
6
1546-4261
Citations 
PageRank 
References 
1
0.35
22
Authors
2
Name
Order
Citations
PageRank
Robert Backman171.14
Marcelo Kallmann263959.35