Title
On the potential of physics-based animation for task programming in virtual reality
Abstract
Physics-based animation is becoming an essential feature for any advanced simulation software. In this paper we explore potential benefits of physics-based modeling for task programming in virtual reality. Firstly, we show how realistic animation of manipulation tasks can be exploited for learning sequential constraints from user demonstrations. In particular, we propose a method where information about physical interaction is used to discover task precedences and to reason about task similarities at the goal level. A second contribution of the paper is the application of physics-based modeling to the problem of disassembly sequence planning. Experiments have been performed in a desktop virtual reality environment with dataglove and motion tracker.
Year
DOI
Venue
2009
10.1109/ROBOT.2009.5152287
ICRA
Keywords
Field
DocType
advanced simulation software,task programming,task similarity,virtual reality,physics-based animation,desktop virtual reality environment,manipulation task,task precedence,realistic animation,physics-based modeling,animation,virtual environment,assembly,solid modeling,planning,glass,simulation software,stability analysis,tracking
Physical interaction,Virtual reality,Virtual machine,Simulation software,Sequence planning,Assembly systems,Computer science,Human–computer interaction,Solid modeling,Animation
Conference
Volume
Issue
ISSN
2009
1
1050-4729
Citations 
PageRank 
References 
1
0.35
18
Authors
2
Name
Order
Citations
PageRank
Jacopo Aleotti125929.76
Stefano Caselli231436.32