Abstract | ||
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With the recent evolution of network-based multiplayer games and the increasing popularity of online games demanding strict real-time interaction among players - like First Person Shooter (FPS) -, game providers face the problem to correlate network conditions with quality of gaming experience. This paper addresses the problem of the estimation gameplay quality during real-time games; in particular, we focus on FPS ones. Current literature usually considers end-to-end delay as the only important parameter and deducts system performance indexes from graphical ones. Player satisfaction, on the other hand, is usually evaluated in a subjective way: asking the player, or measuring how long he/she stays connected. In this paper we use a testbed with synthetic players (bots) to directly correlate network end-to-end delay and jitter with expected players' satisfaction. Running extensive experiments we argue about effective in-game performances degradation of penalized players. Performances are measured in terms of score and number of actions - kills, actually - performed per minute. |
Year | DOI | Venue |
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2009 | 10.1109/GLOCOM.2009.5426032 | GLOBECOM |
Keywords | Field | DocType |
penalized player,expected player,estimation gameplay quality,real-time networked game,objective evaluation,effective in-game performances degradation,player satisfaction,network condition,real-time game,end-to-end delay,strict real-time interaction,network end-to-end delay,real time,system performance,jitter,real time systems,degradation,performance index,indexation,end to end delay,engines,servers,games | End-to-end delay,Performance index,Computer science,Popularity,Server,Computer network,Testbed,Real-time computing,Jitter,Network conditions | Conference |
ISSN | Citations | PageRank |
1930-529X | 12 | 0.69 |
References | Authors | |
9 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Arnaud Kaiser | 1 | 20 | 4.34 |
Dario Maggiorini | 2 | 290 | 42.50 |
Nadjib Achir | 3 | 131 | 22.92 |
Khaled Boussetta | 4 | 193 | 27.71 |