A Genetic Algorithm for the Placement of Latency-Sensitive Multiplayer Game Servers in the Fog | 0 | 0.34 | 2021 |
Online Games Servers Placement in Fog Computing: an Hybrid Bio-inspired Approach | 0 | 0.34 | 2020 |
Fog Services Provider Architecture for IoT | 0 | 0.34 | 2020 |
A unified and semantic data model for fog computing | 0 | 0.34 | 2020 |
Classification of data aggregation functions in wireless sensor networks | 1 | 0.35 | 2020 |
On the benefits of increased vehicles perception to cooperative communications: a performance evaluation study | 0 | 0.34 | 2020 |
Maximizing mobiles energy saving through tasks optimal offloading placement in two-tier cloud: A theoretical and an experimental study | 4 | 0.43 | 2019 |
Fog computing architecture with heterogeneous Internet of Things technologies | 0 | 0.34 | 2019 |
Elastic Offloading of Multitasking Applications to Mobile Edge Computing | 0 | 0.34 | 2019 |
DM2-ECOP: An Efficient Computation Offloading Policy for Multi-user Multi-cloudlet Mobile Edge Computing Environment | 3 | 0.36 | 2019 |
Geodtc: A New Geographic Routing Protocol Based On Distance, Time And Custody Transfer | 0 | 0.34 | 2018 |
Performance evaluation and comparative study of main VDTN routing protocols under small- and large-scale scenarios | 0 | 0.34 | 2018 |
Performance evaluation and comparative study of main VDTN routing protocols under small- and large-scale scenarios | 0 | 0.34 | 2018 |
Maximizing Mobiles Energy Saving Through Tasks Optimal Offloading Placement in two-tier Cloud. | 1 | 0.35 | 2018 |
Swarm of Networked Drones for Video Detection of Intrusions. | 0 | 0.34 | 2017 |
Avoiding Collisions by Time Slot Reduction Supporting Voice and Video in 802.11 Networks. | 0 | 0.34 | 2016 |
A probabilistic convergecast protocol for vehicle to infrastructure communication in ITS architecture | 1 | 0.35 | 2016 |
An overview about current Network enablers for the future NaaS architecture | 0 | 0.34 | 2016 |
A Heuristic Path Planning Approach for UAVs Integrating Tracking Support Through Terrestrial Wireless Networks. | 0 | 0.34 | 2016 |
Modeling Cloud gaming experience for Massively Multiplayer Online Games | 0 | 0.34 | 2016 |
Path planning of unmanned aerial vehicles with terrestrial wireless network tracking | 2 | 0.50 | 2016 |
IEEE Access Special Section Editorial: Smart Cities. | 0 | 0.34 | 2016 |
Performance Evaluation of Data Aggregation Functions using Markov Decision Processes | 0 | 0.34 | 2015 |
WLAN planning: Separate and joint optimization of both access point placement and channel assignment. | 4 | 0.46 | 2015 |
Guest editorial: special issue on network and systems support for games | 0 | 0.34 | 2014 |
Multipath traffic balancing approach for disconnection reduction in video games over mobile ad hoc networks. | 0 | 0.34 | 2013 |
Backhaul Topology Design and Weighted Max-Min Fair Capacity Allocation in Wireless Mesh Networks. | 0 | 0.34 | 2012 |
Adaptive Contention Window for Zone-Based Dissemination of Vehicular Traffic. | 0 | 0.34 | 2012 |
Three-phase heuristic algorithm for Wireless LAN planning | 2 | 0.40 | 2012 |
Capillary networks: a novel networking paradigm for urban environments | 7 | 0.55 | 2012 |
Toward the integration of IVC-based services into ITS architecture standards | 0 | 0.34 | 2012 |
How Virtual Police Agents can help in the traffic guidance? | 3 | 0.67 | 2012 |
A tabu search heuristic for bandwidth allocation in fixed WiMAX | 3 | 0.39 | 2012 |
An Energy-Delay Routing Protocol for Video Games over Multihops Ad Hoc Networks. | 0 | 0.34 | 2011 |
Effects Of Packetization Delay On Multiplayer Gaming Experience Over Ad Hoc Networks | 0 | 0.34 | 2011 |
Mobile WiMAX Bandwidth Reservation Thresholds: A Heuristic Approach | 0 | 0.34 | 2011 |
SYMA: A Synchronous Multihop Architecture for Wireless Ad Hoc Multiplayer Games | 0 | 0.34 | 2011 |
Artificial potential field approach in WSN deployment: Cost, QoM, connectivity, and lifetime constraints | 19 | 0.94 | 2011 |
A Combined MAC and Physical Resource Allocation Mechanism in IEEE 802.16e Networks | 0 | 0.34 | 2010 |
A MAC-level flow control algorithm for H.264/AVC video streaming over HSDPA | 0 | 0.34 | 2010 |
On the objective evaluation of real-time networked games | 12 | 0.69 | 2009 |
Potential field approach to ensure connectivity and differentiated detection in WSN deployment | 10 | 0.76 | 2009 |
A Tabu Search WSN Deployment Method for Monitoring Geographically Irregular Distributed Events. | 24 | 1.08 | 2009 |
Multiplayer games over wireless ad hoc networks: Energy and delay analysis | 5 | 0.49 | 2009 |
Two-tier wireless mesh networks dimensioning | 0 | 0.34 | 2009 |
A MAC Centric Cross Layer Approach for H.264 Video Streaming over HSDPA | 2 | 0.40 | 2009 |
A Gradient Approach For Differentiated Wireless Sensor Network Deployment | 5 | 0.46 | 2008 |
Bandwidth Partitioning For Mobile Wimax Service Provisioning | 3 | 0.42 | 2008 |
Heuristic Deployment to Achieve Both Differentiated Detection and Connectivity in WSN | 7 | 0.61 | 2008 |
Optimal call admission control for an IEEE 802.16 wireless metropolitan area network | 5 | 0.68 | 2007 |