Title | ||
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Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments |
Abstract | ||
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Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE, which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting remote mutual eye-contact and awareness of others' gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVE™ systems linked via EyeCVE. Eye-tracking data was recorded and used to evaluate interaction, confirming the system's support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward subsequent investigation of eye-tracking in ICVEs for enhanced remote social-interaction and analysis. |
Year | DOI | Venue |
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2008 | 10.1145/1460563.1460593 | CSCW |
Keywords | Field | DocType |
enhanced remote social-interaction,immersive collaborative virtual environment,interactional analysis,remote cave,avatar eye-gaze,virtual workspace,virtual avatar,remote mutual eye-contact,management resource,eye-tracking data,mobile eye-trackers,detail trial,eye tracking,eye gaze,social interaction,telecommunication | Gaze,Computer science,Human–computer interaction,Collaborative virtual environment,Eye tracking,Immersion (virtual reality),Virtual workspace,Avatar,Multimedia | Conference |
Citations | PageRank | References |
29 | 1.31 | 20 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
William Steptoe | 1 | 271 | 18.32 |
Robin Wolff | 2 | 204 | 13.95 |
Alessio Murgia | 3 | 61 | 4.21 |
Estefania Guimaraes | 4 | 50 | 2.84 |
John Rae | 5 | 69 | 4.70 |
Paul Sharkey | 6 | 37 | 1.92 |
David Roberts | 7 | 109 | 9.16 |
Anthony Steed | 8 | 3502 | 353.97 |