Title
Corrosion: simulating and rendering
Abstract
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fields. Previous investigations have essentially dealt with the modeling and rendering of metallic patinas. We propose an approach based on simple physical characteristics to simulate and render new forms of corrosion. We take into account "real world" time and different atmospheric condition categories with experimental data. This allows us to predict the evolution of corrosion over time. The reaction is simulated using a random walk technique adapted to our generic model. For realistic rendering, we propose a BRDF and (color- and bump-) texture models, thus affecting color, reflectance and geometry. We additionally propose a set of rules to automatically predict the preferential starting locations of corrosion.
Year
Venue
Keywords
2001
Graphics Interface 2012
corrosion,generic model,different atmospheric condition category,natural phenomena,experimental data,texturing,different field,rendering,corrosion reaction,realistic rendering,large number,metallic patina,computer graphics,brdf.,great importance,brdf,computer graphic
Field
DocType
ISBN
Bidirectional reflectance distribution function,Computer vision,Corrosion,Random walk,Computer science,Artificial intelligence,Rendering (computer graphics),Reflectivity,Computer graphics
Conference
0-9688808-0-0
Citations 
PageRank 
References 
20
1.03
16
Authors
3
Name
Order
Citations
PageRank
Stéphane Mérillou116013.53
Jean-michel Dischler238634.69
Djamchid Ghazanfarpour328330.78