Name
Papers
Collaborators
JEAN-MICHEL DISCHLER
50
59
Citations 
PageRank 
Referers 
386
34.69
829
Referees 
References 
993
683
Search Limit
100993
Title
Citations
PageRank
Year
Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation00.342022
Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images00.342022
Content-aware texture deformation with dynamic control00.342020
Anisotropic Filtering for On-the-fly Patch-based Texturing.00.342019
Distinctive Approaches to Computer Graphics Education.10.352018
Multi-scale label-map extraction for texture synthesis50.392016
Volumetric spot noise for procedural 3D shell texture synthesis00.342016
Simplification of meshes with digitized radiance20.362015
Local random-phase noise for procedural texturing60.492014
On-the-fly multi-scale infinite texturing from example90.472013
Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting70.432013
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering.10.352012
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation30.402010
Procedural Descriptions of Anisotropic Noisy Textures by Example.60.462010
Feature-driven ambient occlusion for direct volume rendering00.342010
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization80.522010
An image-based approach for stochastic volumetric and procedural details50.432010
Procedural texture particles00.342010
A Framework for Interactive Hypertexture Modelling00.342009
Marching triangle polygonization for efficient surface reconstruction from its distance transform00.342009
Second Order Pre-Integrated Volume Rendering110.542008
Multi-GPU sort-last volume visualization150.702008
From Volume Splatting To Raycasting - A Smooth Transition00.342008
Feature enhancement using locally adaptive volume rendering60.492007
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration00.342007
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms.00.342007
A new vector field distance transform and its application to mesh processing from 3D scanned data30.382007
A pipeline for the digitization and the realistic rendering of paintings10.372007
Dynamic load balancing for parallel volume rendering180.882006
3D distance transform adaptive filtering for smoothing and denoising triangle meshes80.592006
Interactive refraction on complex static geometry using spherical harmonics80.512006
Automatic registration and calibration for efficient surface light field acquisition20.372006
Real-time structured texture synthesis and editing using image-mesh analogies90.542006
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility100.592005
3D ROAM for Scalable Volume Visualization30.372004
Simulating Fluid-Solid Interaction422.352003
Texture Particles200.892002
Coherent Bump Map Recovery From A Single Texture Image60.492002
Surface scratches: measuring, modeling and rendering140.802001
Corrosion: simulating and rendering201.032001
Ocean Waves Synthesis Using a Spectrum-Based Turbulence Function141.422000
A BRDF postprocess to integrate porosity on rendered surfaces40.492000
Interactive image-based modeling of macrostructured textures163.331999
Erndering Inhomogeneous Surfaces with Radiosity40.561999
A general model of animated shape perturbation00.341999
Anisotropic Solid Texture Synthesis Using Orthogonal 2d Views291.901998
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions121.231998
A Procedural Description Of Geometric Textures By Spectral And Spatial Analysis Of Profiles181.291997
Generation Of 3d Texture Using Multiple 2d Models Analysis312.311996
A Geometrical Based Method For Highly Complex Structured Textures Generation91.241995