Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation | 0 | 0.34 | 2022 |
Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images | 0 | 0.34 | 2022 |
Content-aware texture deformation with dynamic control | 0 | 0.34 | 2020 |
Anisotropic Filtering for On-the-fly Patch-based Texturing. | 0 | 0.34 | 2019 |
Distinctive Approaches to Computer Graphics Education. | 1 | 0.35 | 2018 |
Multi-scale label-map extraction for texture synthesis | 5 | 0.39 | 2016 |
Volumetric spot noise for procedural 3D shell texture synthesis | 0 | 0.34 | 2016 |
Simplification of meshes with digitized radiance | 2 | 0.36 | 2015 |
Local random-phase noise for procedural texturing | 6 | 0.49 | 2014 |
On-the-fly multi-scale infinite texturing from example | 9 | 0.47 | 2013 |
Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting | 7 | 0.43 | 2013 |
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering. | 1 | 0.35 | 2012 |
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation | 3 | 0.40 | 2010 |
Procedural Descriptions of Anisotropic Noisy Textures by Example. | 6 | 0.46 | 2010 |
Feature-driven ambient occlusion for direct volume rendering | 0 | 0.34 | 2010 |
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization | 8 | 0.52 | 2010 |
An image-based approach for stochastic volumetric and procedural details | 5 | 0.43 | 2010 |
Procedural texture particles | 0 | 0.34 | 2010 |
A Framework for Interactive Hypertexture Modelling | 0 | 0.34 | 2009 |
Marching triangle polygonization for efficient surface reconstruction from its distance transform | 0 | 0.34 | 2009 |
Second Order Pre-Integrated Volume Rendering | 11 | 0.54 | 2008 |
Multi-GPU sort-last volume visualization | 15 | 0.70 | 2008 |
From Volume Splatting To Raycasting - A Smooth Transition | 0 | 0.34 | 2008 |
Feature enhancement using locally adaptive volume rendering | 6 | 0.49 | 2007 |
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration | 0 | 0.34 | 2007 |
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms. | 0 | 0.34 | 2007 |
A new vector field distance transform and its application to mesh processing from 3D scanned data | 3 | 0.38 | 2007 |
A pipeline for the digitization and the realistic rendering of paintings | 1 | 0.37 | 2007 |
Dynamic load balancing for parallel volume rendering | 18 | 0.88 | 2006 |
3D distance transform adaptive filtering for smoothing and denoising triangle meshes | 8 | 0.59 | 2006 |
Interactive refraction on complex static geometry using spherical harmonics | 8 | 0.51 | 2006 |
Automatic registration and calibration for efficient surface light field acquisition | 2 | 0.37 | 2006 |
Real-time structured texture synthesis and editing using image-mesh analogies | 9 | 0.54 | 2006 |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility | 10 | 0.59 | 2005 |
3D ROAM for Scalable Volume Visualization | 3 | 0.37 | 2004 |
Simulating Fluid-Solid Interaction | 42 | 2.35 | 2003 |
Texture Particles | 20 | 0.89 | 2002 |
Coherent Bump Map Recovery From A Single Texture Image | 6 | 0.49 | 2002 |
Surface scratches: measuring, modeling and rendering | 14 | 0.80 | 2001 |
Corrosion: simulating and rendering | 20 | 1.03 | 2001 |
Ocean Waves Synthesis Using a Spectrum-Based Turbulence Function | 14 | 1.42 | 2000 |
A BRDF postprocess to integrate porosity on rendered surfaces | 4 | 0.49 | 2000 |
Interactive image-based modeling of macrostructured textures | 16 | 3.33 | 1999 |
Erndering Inhomogeneous Surfaces with Radiosity | 4 | 0.56 | 1999 |
A general model of animated shape perturbation | 0 | 0.34 | 1999 |
Anisotropic Solid Texture Synthesis Using Orthogonal 2d Views | 29 | 1.90 | 1998 |
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions | 12 | 1.23 | 1998 |
A Procedural Description Of Geometric Textures By Spectral And Spatial Analysis Of Profiles | 18 | 1.29 | 1997 |
Generation Of 3d Texture Using Multiple 2d Models Analysis | 31 | 2.31 | 1996 |
A Geometrical Based Method For Highly Complex Structured Textures Generation | 9 | 1.24 | 1995 |