Title
Efficient real-time shadows
Abstract
This course is a resource for applying efficient, real-time shadow algorithms. It builds on a solid foundation (previous courses at SIGGRAPH Asia 2009 and Eurographics 2010, including comprehensive course notes) and the 2011 book Real-Time Shadows (AK Peters) written by four of the presenters. The book is a compendium of many topics in the realm of shadow computation. The course provides an overview of various techniques but moves beyond the basics to practical solutions and game-relevant techniques summarized by a presenter from the production industry. Topics include: the theory behind shadow computation, when physical accuracy can be replaced with plausible shadows, implementation details, and practical issues such as budget considerations and performance trade-offs. Case studies illustrate the techniques behind major game titles and upcoming engines.
Year
DOI
Venue
2013
10.1145/2343483.2343500
ACM SIGGRAPH 2012 Courses
Keywords
Field
DocType
siggraph course,film production,efficient realization,ak peters,aaa game,practical issue,various aaa game title,real-time shadows,shadow computation,film previsualization tool,k peters,comprehensive course note,plausible shadow,siggraph asia,budget consideration,book real-time shadows,efficient real-time shadow,previous course,analyzes performance trade-offs,practical solution,real-time shadow algorithm,real time
Computer vision,Computer graphics (images),Computer science,Shadow algorithms,Artificial intelligence,Multimedia,Scalability
Conference
Citations 
PageRank 
References 
2
0.65
63
Authors
5
Name
Order
Citations
PageRank
Elmar Eisemann1135291.00
Ulf Assarsson262142.84
Michael Schwarz383.12
Michal Valient420.99
Michael Wimmer5127981.45