Abstract | ||
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This course is a resource for applying efficient, real-time shadow algorithms. It builds on a solid foundation (previous courses at SIGGRAPH Asia 2009 and Eurographics 2010, including comprehensive course notes) and the 2011 book Real-Time Shadows (AK Peters) written by four of the presenters. The book is a compendium of many topics in the realm of shadow computation. The course provides an overview of various techniques but moves beyond the basics to practical solutions and game-relevant techniques summarized by a presenter from the production industry. Topics include: the theory behind shadow computation, when physical accuracy can be replaced with plausible shadows, implementation details, and practical issues such as budget considerations and performance trade-offs. Case studies illustrate the techniques behind major game titles and upcoming engines. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1145/2343483.2343500 | ACM SIGGRAPH 2012 Courses |
Keywords | Field | DocType |
siggraph course,film production,efficient realization,ak peters,aaa game,practical issue,various aaa game title,real-time shadows,shadow computation,film previsualization tool,k peters,comprehensive course note,plausible shadow,siggraph asia,budget consideration,book real-time shadows,efficient real-time shadow,previous course,analyzes performance trade-offs,practical solution,real-time shadow algorithm,real time | Computer vision,Computer graphics (images),Computer science,Shadow algorithms,Artificial intelligence,Multimedia,Scalability | Conference |
Citations | PageRank | References |
2 | 0.65 | 63 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Elmar Eisemann | 1 | 1352 | 91.00 |
Ulf Assarsson | 2 | 621 | 42.84 |
Michael Schwarz | 3 | 8 | 3.12 |
Michal Valient | 4 | 2 | 0.99 |
Michael Wimmer | 5 | 1279 | 81.45 |