Abstract | ||
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Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multitier application in Java. |
Year | DOI | Venue |
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2011 | 10.3991/ijet.v6i1.1522 | INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING |
Keywords | DocType | Volume |
experiential learning, management game, simulation, technology management | Journal | 6 |
Issue | ISSN | Citations |
1 | 1863-0383 | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Markus Günther | 1 | 67 | 6.80 |
Elmar Kiesling | 2 | 82 | 11.47 |
Christian Stummer | 3 | 567 | 39.96 |