Title
Supporting Dialogue Generation for Story-Based Games
Abstract
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters in a game enhances this sense of immersion. In this paper we present the concept of an "Intentional Dialogue Line" that supports the efficient generation of multiple variations of a dialogue, where these variations are both unique and appropriate to the character who is speaking them. This paper focuses on how machine learning can be used to quickly populate the intentional dialogue lines with existing content.
Year
Venue
Keywords
2009
AIIDE
machine learning,game design
Field
DocType
Citations 
Computer science,Game art design,Game design,MULTIPLE VARIATIONS,Game Developer,Multimedia
Conference
3
PageRank 
References 
Authors
0.42
6
2
Name
Order
Citations
PageRank
Christopher Michael Kerr130.42
D. Szafron21579210.88