Name
Affiliation
Papers
D. SZAFRON
Department of Computing Science University of Alberta | University of Alberta
124
Collaborators
Citations 
PageRank 
183
1579
210.88
Referers 
Referees 
References 
2448
1898
1300
Search Limit
1001000
Title
Citations
PageRank
Year
Effects Of Gender On Perception And Interpretation Of Video Game Character Behavior And Emotion00.342017
Using Cyclic Scheduling to Generate Believable Behavior in Games.10.362014
Virtual character behavior architecture using cyclic scheduling.20.382014
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns.20.402013
A parameterized family of equilibrium profiles for three-player kuhn poker20.382013
Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games.110.622012
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions.50.432012
Generalized Sampling and Variance in Counterfactual Regret Minimization.60.522012
Descriptions: a viable choice for video game authors10.372011
On Strategy Stitching in Large Extensive Form Multiplayer Games.20.412011
Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models.40.522011
Regret minimization in multiplayer extensive games00.342011
Automated Action Abstraction of Imperfect Information Extensive-Form Games.120.602011
Computer-game construction: A gender-neutral attractor to Computing Science221.262010
Learning Companion Behaviors Using Reinforcement Learning in Games.20.382010
Quest Patterns for Story-Based Computer Games.40.482010
Using Support Vector Machines to Learn How to Compile a Method20.392010
Probabilistic state translation in extensive games with large action sets190.962009
Abstraction pathologies in extensive games392.082009
Predicting homologous signaling pathways using machine learning.20.372009
Learning Character Behaviors Using Agent Modeling in Games30.412009
Dialogue patterns-A visual language for dynamic dialogue20.532009
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system80.462009
The MAP3S Static-and-Regular Mesh Simulation and Wavefront Parallel-Programming Patterns00.342008
Interactive story authoring: A viable form of creative expression for the classroom201.602008
ScriptEase: A generative/adaptive programming paradigm for game scripting201.742007
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator00.342007
Motivational Ambient and Latent Behaviors in Computer RPGs00.342007
A demonstration of ScriptEase interruptible and resumable behaviors for CRPGs00.342007
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs00.342007
The Path-A metabolic pathway prediction web server.60.592006
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games10.382006
Utilizing field usage patterns for Java heap space optimization10.352006
ScriptEase: motivational behaviors for interactive characters in computer role-playing games00.342006
Generating Ambient Behaviors in Computer Role-Playing Games172.152006
Evaluating pattern catalogs: the computer games experience70.822006
Is MPI suitable for a generative design-pattern system?70.472006
Automatic Story Generation for Computer Role-Playing Games50.442006
Basys: A Web Server For Automated Bacterial Genome Annotation171.522005
PA-GOSUB: a searchable database of model organism protein sequences with their predicted Gene Ontology molecular function and subcellular localization.100.802005
The proteome analyst suite of automated function prediction tools00.342005
Improving Protein Function Prediction using the Hierarchical Structure of the Gene Ontology372.022005
Interactive Story Writing in the Classroom: Using Computer Games101.312005
A demonstration of the scriptease approach to ambient and perceptive NPC behaviors in computer role-playing games00.342005
Interactive Story Writing Using ScriptEase00.342005
Asserting the utility of CO2P3S using the Cowichan Problem Set20.412005
ScriptEase: Generative Design Patterns for Computer Role-Playing Games334.292004
Rethinking the Pipeline as Object-Oriented States with Transformations171.312004
ScriptEase: Generating Scripting Code for Computer Role-Playing Games30.592004
MCI-java: a modified java virtual machine approach to multiple code inheritance10.392004
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