Effects Of Gender On Perception And Interpretation Of Video Game Character Behavior And Emotion | 0 | 0.34 | 2017 |
Using Cyclic Scheduling to Generate Believable Behavior in Games. | 1 | 0.36 | 2014 |
Virtual character behavior architecture using cyclic scheduling. | 2 | 0.38 | 2014 |
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. | 2 | 0.40 | 2013 |
A parameterized family of equilibrium profiles for three-player kuhn poker | 2 | 0.38 | 2013 |
Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games. | 11 | 0.62 | 2012 |
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions. | 5 | 0.43 | 2012 |
Generalized Sampling and Variance in Counterfactual Regret Minimization. | 6 | 0.52 | 2012 |
Descriptions: a viable choice for video game authors | 1 | 0.37 | 2011 |
On Strategy Stitching in Large Extensive Form Multiplayer Games. | 2 | 0.41 | 2011 |
Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models. | 4 | 0.52 | 2011 |
Regret minimization in multiplayer extensive games | 0 | 0.34 | 2011 |
Automated Action Abstraction of Imperfect Information Extensive-Form Games. | 12 | 0.60 | 2011 |
Computer-game construction: A gender-neutral attractor to Computing Science | 22 | 1.26 | 2010 |
Learning Companion Behaviors Using Reinforcement Learning in Games. | 2 | 0.38 | 2010 |
Quest Patterns for Story-Based Computer Games. | 4 | 0.48 | 2010 |
Using Support Vector Machines to Learn How to Compile a Method | 2 | 0.39 | 2010 |
Probabilistic state translation in extensive games with large action sets | 19 | 0.96 | 2009 |
Abstraction pathologies in extensive games | 39 | 2.08 | 2009 |
Predicting homologous signaling pathways using machine learning. | 2 | 0.37 | 2009 |
Learning Character Behaviors Using Agent Modeling in Games | 3 | 0.41 | 2009 |
Dialogue patterns-A visual language for dynamic dialogue | 2 | 0.53 | 2009 |
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system | 8 | 0.46 | 2009 |
The MAP3S Static-and-Regular Mesh Simulation and Wavefront Parallel-Programming Patterns | 0 | 0.34 | 2008 |
Interactive story authoring: A viable form of creative expression for the classroom | 20 | 1.60 | 2008 |
ScriptEase: A generative/adaptive programming paradigm for game scripting | 20 | 1.74 | 2007 |
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator | 0 | 0.34 | 2007 |
Motivational Ambient and Latent Behaviors in Computer RPGs | 0 | 0.34 | 2007 |
A demonstration of ScriptEase interruptible and resumable behaviors for CRPGs | 0 | 0.34 | 2007 |
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs | 0 | 0.34 | 2007 |
The Path-A metabolic pathway prediction web server. | 6 | 0.59 | 2006 |
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games | 1 | 0.38 | 2006 |
Utilizing field usage patterns for Java heap space optimization | 1 | 0.35 | 2006 |
ScriptEase: motivational behaviors for interactive characters in computer role-playing games | 0 | 0.34 | 2006 |
Generating Ambient Behaviors in Computer Role-Playing Games | 17 | 2.15 | 2006 |
Evaluating pattern catalogs: the computer games experience | 7 | 0.82 | 2006 |
Is MPI suitable for a generative design-pattern system? | 7 | 0.47 | 2006 |
Automatic Story Generation for Computer Role-Playing Games | 5 | 0.44 | 2006 |
Basys: A Web Server For Automated Bacterial Genome Annotation | 17 | 1.52 | 2005 |
PA-GOSUB: a searchable database of model organism protein sequences with their predicted Gene Ontology molecular function and subcellular localization. | 10 | 0.80 | 2005 |
The proteome analyst suite of automated function prediction tools | 0 | 0.34 | 2005 |
Improving Protein Function Prediction using the Hierarchical Structure of the Gene Ontology | 37 | 2.02 | 2005 |
Interactive Story Writing in the Classroom: Using Computer Games | 10 | 1.31 | 2005 |
A demonstration of the scriptease approach to ambient and perceptive NPC behaviors in computer role-playing games | 0 | 0.34 | 2005 |
Interactive Story Writing Using ScriptEase | 0 | 0.34 | 2005 |
Asserting the utility of CO2P3S using the Cowichan Problem Set | 2 | 0.41 | 2005 |
ScriptEase: Generative Design Patterns for Computer Role-Playing Games | 33 | 4.29 | 2004 |
Rethinking the Pipeline as Object-Oriented States with Transformations | 17 | 1.31 | 2004 |
ScriptEase: Generating Scripting Code for Computer Role-Playing Games | 3 | 0.59 | 2004 |
MCI-java: a modified java virtual machine approach to multiple code inheritance | 1 | 0.39 | 2004 |