Title
SpyFeet: an exercise RPG
Abstract
One compelling aspect of computer RPGs is the promise of player agency: the ability to make significant and desired choices in a large, complex, and story-rich environment. Giving players meaningful choice has traditionally required the creation of tremendous amounts of hand-authored story content. This authoring paradigm tends to introduce both structural and workload problems for RPG designers. Our hypothesis is that reducing authorial burden and increasing agency are two sides of the same coin, both requiring advancement in three distinct areas: (1) dynamic story management architecture that allows story elements to be selected and re-ordered in response to player choices; (2) dynamic dialogue generation which takes history and relationships into account; and (3) an authoring interface that lets writers focus on quests and characters. This paper describes SpyFeet, a playable prototype of a storytelling system designed to test this hypothesis.
Year
DOI
Venue
2011
10.1145/2159365.2159422
FDG
Keywords
Field
DocType
dynamic story management architecture,exercise rpg,player agency,dynamic dialogue generation,authoring paradigm,rpg designer,hand-authored story content,authorial burden,authoring interface,player choice,story element,system design,games
Management architecture,Storytelling,Workload,Simulation,Computer science,Outreach,Human–computer interaction,Multimedia
Conference
Citations 
PageRank 
References 
7
0.65
6
Authors
10
Name
Order
Citations
PageRank
Aaron A. Reed1396.67
Ben Samuel27112.63
Anne Sullivan39713.46
Ricky Grant4693.88
April Grow5425.21
Justin Lazaro6191.50
Jennifer Mahal7191.50
Sri Hastuti Kurniawan866674.46
Marilyn A Walker93893418.91
Noah Wardrip-Fruin1029852.31