Title
A novel scalable hybrid architecture for MMOG.
Abstract
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocols. We highlight the main components which lie at the heart of the proposed solution, and their roles, and describe the methods of tackling the key scenarios which are faced by the architecture during gameplay. For each role, we discuss the interactions that exist between them and describe the protocols that will be used for inter-role communication to perform the atomic actions necessary for maintaining the consistency and responsiveness of an MMOG such as peer addition, peer removal, group transfer, object change persistency and many more. We conclude the chapter with a comparison of the architecture against several existing P2P MMOG frameworks, discussing the differences which exist between them and how the novel Hybrid-P2P architecture we propose aims to address their flaws.
Year
DOI
Venue
2013
10.1109/ICMEW.2013.6618435
ICME Workshops
Keywords
Field
DocType
computer games,peer-to-peer computing,protocols,software architecture,MMOG,hybrid P2P architecture,massively multiplayer online game,protocols,scalable hybrid architecture,topology,Online Games,Peer-to-Peer,Scalability
Space-based architecture,Architecture,Peer-to-peer,Computer science,Peer to peer computing,Software architecture,Atomic actions,Scalability,Distributed computing
Conference
ISSN
Citations 
PageRank 
2330-7927
0
0.34
References 
Authors
7
3
Name
Order
Citations
PageRank
Christopher James Carter1124.21
Abdennour El Rhalibi233849.07
Madjid Merabti344867.52