Sensor Based Cost Modelling for a Knowledge Support System Development | 0 | 0.34 | 2019 |
Density-Based Outlier Detection for Safeguarding Electronic Patient Record Systems. | 1 | 0.35 | 2019 |
An Investigation into Healthcare-Data Patterns. | 0 | 0.34 | 2019 |
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings | 0 | 0.34 | 2019 |
Game-Theoretic Based Service Level Agreement for Cloud Computing | 0 | 0.34 | 2018 |
Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET. | 0 | 0.34 | 2018 |
A Study Into Data Analysis And Visualisation To Increase The Cyber-Resilience Of Healthcare Infrastructures | 1 | 0.39 | 2017 |
A Study into Autonomous Scanning for 3D Model Construction. | 0 | 0.34 | 2017 |
Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. | 0 | 0.34 | 2017 |
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET. | 0 | 0.34 | 2017 |
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET. | 0 | 0.34 | 2017 |
A Novel Multi-Agent Planning System for Digital Interactive Storytelling. | 0 | 0.34 | 2016 |
Evaluation of scalability and communication in MMOGs | 1 | 0.40 | 2016 |
Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System. | 5 | 0.48 | 2016 |
Simulation of Massively Multiplayer Online Games communication using OPNET custom application | 0 | 0.34 | 2016 |
Securing Health Care Information Systems using Visualisation Techniques. | 0 | 0.34 | 2016 |
Hybrid 3D Rendering of Large Map Data for Crisis Management | 2 | 0.36 | 2015 |
Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix. | 1 | 0.43 | 2015 |
Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation. | 1 | 0.43 | 2015 |
Improving Camera Pose Estimation For Indoor Marker-Less Augmented Reality | 0 | 0.34 | 2015 |
Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers | 0 | 0.34 | 2015 |
Coarticulation and speech synchronization in MPEG-4 based facial animation. | 2 | 0.38 | 2014 |
A novel scalable hybrid architecture for MMOG. | 0 | 0.34 | 2013 |
Adaptive-AR model with drivers' prediction for traffic simulation | 1 | 0.35 | 2013 |
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks. | 1 | 0.36 | 2013 |
Dis Planning Algorithms Evaluation | 0 | 0.34 | 2012 |
Framework for multi-agent planning and coordination in DIS | 1 | 0.40 | 2012 |
Evaluation Of A Quadric-Based Surface Adaptive Lod For Mpeg-4 Fa | 0 | 0.34 | 2012 |
Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge | 0 | 0.34 | 2011 |
Highly Realistic MPEG-4 Compliant Facial Animation with Charisma. | 1 | 0.36 | 2011 |
UEGM: uncertain emotion generator under multi-stimulus | 2 | 0.35 | 2011 |
Web-based hardware accelerated procedural content generation | 0 | 0.34 | 2011 |
Human motion generation with multifactor models | 2 | 0.38 | 2011 |
The application of MPEG-4 compliant animation to a modern games engine and animation framework | 0 | 0.34 | 2010 |
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy | 5 | 0.40 | 2010 |
Hybrid Client-Server, Peer-to-Peer framework for MMOG | 5 | 0.49 | 2010 |
Charisma: High-performance Web-based MPEG-compliant animation framework | 2 | 0.42 | 2010 |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games | 3 | 0.85 | 2009 |
Artificial Intelligence For Computer Games | 10 | 1.25 | 2009 |
A framework for physical health improvement using Wireless Sensor Networks and gaming. | 10 | 1.00 | 2009 |
Transactions on Edutainment II | 91 | 6.32 | 2009 |
Remote physiotherapy treatments using wireless body sensor networks | 12 | 0.95 | 2009 |
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games | 4 | 0.49 | 2009 |
Virtual Environments with Content Sharing | 0 | 0.34 | 2008 |
Interactive storytelling: approaches and techniques to achieve dynamic stories | 6 | 0.72 | 2008 |
Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings | 81 | 10.14 | 2008 |
Bridging the Gap between Networked Appliances and Virtual Worlds | 1 | 0.36 | 2007 |
Interest Management And Scalability Issues In P2p Mmog | 7 | 0.51 | 2006 |
AoIM in peer-to-peer multiplayer online games | 10 | 0.62 | 2006 |
Improving game processing in multithreading and multiprocessor architecture | 4 | 0.45 | 2006 |