Name
Affiliation
Papers
ABDENNOUR EL RHALIBI
Liverpool John Moores University, Liverpool
61
Collaborators
Citations 
PageRank 
89
338
49.07
Referers 
Referees 
References 
874
712
357
Search Limit
100874
Title
Citations
PageRank
Year
Sensor Based Cost Modelling for a Knowledge Support System Development00.342019
Density-Based Outlier Detection for Safeguarding Electronic Patient Record Systems.10.352019
An Investigation into Healthcare-Data Patterns.00.342019
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings00.342019
Game-Theoretic Based Service Level Agreement for Cloud Computing00.342018
Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET.00.342018
A Study Into Data Analysis And Visualisation To Increase The Cyber-Resilience Of Healthcare Infrastructures10.392017
A Study into Autonomous Scanning for 3D Model Construction.00.342017
Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure.00.342017
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET.00.342017
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET.00.342017
A Novel Multi-Agent Planning System for Digital Interactive Storytelling.00.342016
Evaluation of scalability and communication in MMOGs10.402016
Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System.50.482016
Simulation of Massively Multiplayer Online Games communication using OPNET custom application00.342016
Securing Health Care Information Systems using Visualisation Techniques.00.342016
Hybrid 3D Rendering of Large Map Data for Crisis Management20.362015
Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix.10.432015
Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation.10.432015
Improving Camera Pose Estimation For Indoor Marker-Less Augmented Reality00.342015
Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers00.342015
Coarticulation and speech synchronization in MPEG-4 based facial animation.20.382014
A novel scalable hybrid architecture for MMOG.00.342013
Adaptive-AR model with drivers' prediction for traffic simulation10.352013
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks.10.362013
Dis Planning Algorithms Evaluation00.342012
Framework for multi-agent planning and coordination in DIS10.402012
Evaluation Of A Quadric-Based Surface Adaptive Lod For Mpeg-4 Fa00.342012
Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge00.342011
Highly Realistic MPEG-4 Compliant Facial Animation with Charisma.10.362011
UEGM: uncertain emotion generator under multi-stimulus20.352011
Web-based hardware accelerated procedural content generation00.342011
Human motion generation with multifactor models20.382011
The application of MPEG-4 compliant animation to a modern games engine and animation framework00.342010
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy50.402010
Hybrid Client-Server, Peer-to-Peer framework for MMOG50.492010
Charisma: High-performance Web-based MPEG-compliant animation framework20.422010
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games30.852009
Artificial Intelligence For Computer Games101.252009
A framework for physical health improvement using Wireless Sensor Networks and gaming.101.002009
Transactions on Edutainment II916.322009
Remote physiotherapy treatments using wireless body sensor networks120.952009
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games40.492009
Virtual Environments with Content Sharing00.342008
Interactive storytelling: approaches and techniques to achieve dynamic stories60.722008
Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings8110.142008
Bridging the Gap between Networked Appliances and Virtual Worlds10.362007
Interest Management And Scalability Issues In P2p Mmog70.512006
AoIM in peer-to-peer multiplayer online games100.622006
Improving game processing in multithreading and multiprocessor architecture40.452006
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