Title
Playful Moments Of Activity
Abstract
In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by. We intend to create playful active moments throughout the day, independent of time or location, supported by mobile and ambient technologies.
Year
DOI
Venue
2011
10.1007/978-3-642-31479-7_40
CONSTRUCTURING AMBIENT INTELLIGENCE
Keywords
Field
DocType
Playful interaction, persuasive technology, design research, teenagers, ambient gaming
Persuasive technology,Simulation,Computer science,Design research,Casual,Multimedia
Conference
Volume
ISSN
Citations 
277
1865-0929
1
PageRank 
References 
Authors
0.39
2
4
Name
Order
Citations
PageRank
Rob Tieben1405.20
Janienke Sturm235636.54
Tilde Bekker335037.31
Ben A. M. Schouten411821.44