Abstract | ||
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In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by. We intend to create playful active moments throughout the day, independent of time or location, supported by mobile and ambient technologies. |
Year | DOI | Venue |
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2011 | 10.1007/978-3-642-31479-7_40 | CONSTRUCTURING AMBIENT INTELLIGENCE |
Keywords | Field | DocType |
Playful interaction, persuasive technology, design research, teenagers, ambient gaming | Persuasive technology,Simulation,Computer science,Design research,Casual,Multimedia | Conference |
Volume | ISSN | Citations |
277 | 1865-0929 | 1 |
PageRank | References | Authors |
0.39 | 2 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rob Tieben | 1 | 40 | 5.20 |
Janienke Sturm | 2 | 356 | 36.54 |
Tilde Bekker | 3 | 350 | 37.31 |
Ben A. M. Schouten | 4 | 118 | 21.44 |