Title
Automatic acquisition and animation of virtual avatars.
Abstract
The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user's body in front of a single Microsoft Kinect sensor. Based on a fusion of state-of-the-art techniques in computer vision, graphics, and animation, this approach can produce a fully rigged character model suitable for real-time virtual environments in less than four minutes.
Year
DOI
Venue
2014
10.1109/VR.2014.6802113
VR
Keywords
Field
DocType
avatars,computer animation,computer vision,Microsoft Kinect sensor,USC Institute for Creative Technologies,automatic virtual avatar acquisition,automatic virtual avatar animation,automatic virtual avatar reconstruction,computer graphics,computer vision,fully-rigged character model,lifelike 3D avatars,real-time virtual environments,user body rotation,Avatars,animation,depth sensors,reconstruction
Graphics,Computer vision,Computer-generated imagery,Computer graphics (images),Interactive skeleton-driven simulation,Computer science,Solid modeling,Animation,Computer facial animation,Skeletal animation,Artificial intelligence,Computer animation
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
6
Name
Order
Citations
PageRank
Ari Shapiro142233.02
Andrew W. Feng221719.24
Ruizhe Wang3685.90
Gérard G. Medioni42399255.72
Mark Bolas588089.87
Evan A. Suma678067.37