Abstract | ||
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The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user's body in front of a single Microsoft Kinect sensor. Based on a fusion of state-of-the-art techniques in computer vision, graphics, and animation, this approach can produce a fully rigged character model suitable for real-time virtual environments in less than four minutes. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1109/VR.2014.6802113 | VR |
Keywords | Field | DocType |
avatars,computer animation,computer vision,Microsoft Kinect sensor,USC Institute for Creative Technologies,automatic virtual avatar acquisition,automatic virtual avatar animation,automatic virtual avatar reconstruction,computer graphics,computer vision,fully-rigged character model,lifelike 3D avatars,real-time virtual environments,user body rotation,Avatars,animation,depth sensors,reconstruction | Graphics,Computer vision,Computer-generated imagery,Computer graphics (images),Interactive skeleton-driven simulation,Computer science,Solid modeling,Animation,Computer facial animation,Skeletal animation,Artificial intelligence,Computer animation | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ari Shapiro | 1 | 422 | 33.02 |
Andrew W. Feng | 2 | 217 | 19.24 |
Ruizhe Wang | 3 | 68 | 5.90 |
Gérard G. Medioni | 4 | 2399 | 255.72 |
Mark Bolas | 5 | 880 | 89.87 |
Evan A. Suma | 6 | 780 | 67.37 |