Name
Affiliation
Papers
MARK BOLAS
Mixed Reality R&D at the USC Institute for Creative Technologies, USA
81
Collaborators
Citations 
PageRank 
126
880
89.87
Referers 
Referees 
References 
2292
888
539
Search Limit
1001000
Title
Citations
PageRank
Year
Orientation Perception in Real and Virtual Environments.10.352019
Novel Interaction Techniques for Collaboration in VR.10.372018
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.90.522017
Social Impact Of Enhanced Gaze Presentation Using Head Mounted Projection00.342017
View-dependent virtual reality content from RGB-D images.00.342017
Automated path prediction for redirected walking using navigation meshes10.352016
Revisiting detection thresholds for redirected walking: combining translation and curvature gains.320.962016
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping.00.342016
Head mounted projection for enhanced gaze in social interactions00.342016
Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array.00.342016
Estimation of detection thresholds for audiovisual rotation gains30.442016
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions.00.342016
"Hi, It's Me Again!": Virtual Coaches over Mobile Video00.342015
Virtual headcam: pan/tilt mirror-based facial performance tracking00.342015
Discovering near-field VR: stop motion with a touch of light-fields and a dash of redirection00.342015
Correction of geometric distortions and the impact of eye position in virtual reality displays00.342015
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera40.522015
Towards context-sensitive reorientation for real walking in virtual reality20.372015
Making small spaces feel large: infinite walking in virtual reality100.552015
An automultiscopic projector array for interactive digital humans81.162015
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance.30.442015
Creating near-field VR using stop motion characters and a touch of light-field rendering00.342015
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces20.422014
Designing the user in user interfaces.00.342014
Tablet-based interaction panels for immersive environments30.382014
An enhanced steering algorithm for redirected walking in virtual environments60.742014
Rapid avatar capture and simulation using commodity depth sensors280.912014
Real-time and robust grasping detection00.342014
Countering user deviation during redirected walking20.582014
Automatic acquisition and animation of virtual avatars.00.342014
A demonstration of tablet-based interaction panels for immersive environments.00.342014
Interpolating vertical parallax for an autostereoscopic three-dimensional projector array10.382014
A raycast approach to hybrid touch / motion capturevirtual reality user experience00.342014
Rapid avatar capture and simulation using commodity depth sensors.30.372014
The effect of eye position on the view of virtual geometry00.342014
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments291.302013
Fusing depth, color, and skeleton data for enhanced real-time hand segmentation.10.372013
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments230.892013
Rapid generation of personalized avatars00.342013
An autostereoscopic projector array optimized for 3D facial display140.822013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.00.342013
Open virtual reality.00.342013
Flexible spaces: A virtual step outside of reality10.352013
A single-shot light probe50.542012
Virtual reality to go: A USC ICT Mixed Reality Lab demonstration00.342012
Augmented reality using personal projection and retroreflection110.702012
Spatial misregistration of virtual human audio: implications of the precedence effect10.362012
A taxonomy for deploying redirection techniques in immersive virtual environments381.652012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture471.672012
Immersive training games for smartphone-based head mounted displays80.572012
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