Abstract | ||
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In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations. |
Year | DOI | Venue |
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2010 | 10.1109/DIGITEL.2010.27 | DIGITEL |
Keywords | Field | DocType |
oblivion game engine,anti-japanese war history,role play game design,oblivion,role-play game,learning activities,complete scene,digital learning game,interactive feedbacks,role-play game script,learning taiwan geography,geography,learning taiwan history,interactive map,taiwan history and geography,recent year,learning motivations,southern taiwan,game design,taiwanese history,computer aided instruction,digital games,digital game,computer games,layout,games,history,engines,management information systems,computer science education,feedback,production | Educational technology,Experiential learning,Learning sciences,Open learning,Active learning,Computer science,Simulation,Game design,Synchronous learning,Game Developer,Geography,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4244-6434-0 | 1 | 0.36 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ju-Ling Shih | 1 | 163 | 17.69 |
Chien-Wen Chuang | 2 | 103 | 5.80 |
Jia-Jiun Tseng | 3 | 1 | 0.36 |
Bai-Jiun Shih | 4 | 19 | 2.06 |