Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. | 1 | 0.34 | 2018 |
A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project | 0 | 0.34 | 2018 |
Analysing Group Dynamics of a Digital Game-based Adventure Education Course. | 0 | 0.34 | 2018 |
A mobile instructional pervasive game method for language learning. | 2 | 0.38 | 2017 |
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. | 0 | 0.34 | 2017 |
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes | 1 | 0.34 | 2017 |
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning | 0 | 0.34 | 2015 |
Game factors and game-based learning design model | 6 | 0.48 | 2015 |
A Simulated Learning Environment Of History Games For Enhancing Players' Cultural Awareness | 2 | 0.37 | 2015 |
The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting. | 4 | 0.45 | 2014 |
Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities | 0 | 0.34 | 2013 |
The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game | 0 | 0.34 | 2013 |
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies | 2 | 0.44 | 2013 |
Rational Emotive Path: 3d Game As The Emotion Analysis Tool For Counselling Purposes | 1 | 0.36 | 2013 |
Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment | 0 | 0.34 | 2012 |
The Transformation of Adventure Education into Digital Game-based Counseling | 0 | 0.34 | 2012 |
A Prototype on a Meta-model for Designing Instructional Pervasive Games | 1 | 0.37 | 2012 |
"Landscape Montage" Digital Game for Virtual Counseling Purposes | 0 | 0.34 | 2012 |
Approaching M-learning with the Application of Instructional Pervasive Game | 2 | 0.41 | 2012 |
Game-Based Career Guidance Systems Design Concept | 0 | 0.34 | 2012 |
An investigation-based learning model for using digital libraries to support mobile learning activities | 15 | 0.65 | 2011 |
An enhanced concept map approach to improving children's storytelling ability | 13 | 0.86 | 2011 |
A Preliminary Outcome-Oriented Review of Game-Based Learning Research | 0 | 0.34 | 2010 |
Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan | 5 | 0.48 | 2010 |
An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness. | 63 | 2.38 | 2010 |
Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning | 7 | 0.53 | 2010 |
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment. | 17 | 1.47 | 2010 |
Designing a Role-Play Game for Learning Taiwan History and Geography | 1 | 0.36 | 2010 |
Analysis of Seven Important Studies in Research of Joyful Learning and Society | 0 | 0.34 | 2010 |
GIS-Integrated Learning System for Taiwan Local Cultures | 0 | 0.34 | 2010 |
The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study | 15 | 0.85 | 2010 |
The Design of an Ubiquitous Learning System with Research Problem-Based Learning (RPBL) Model for Qualitative Studies | 0 | 0.34 | 2008 |
Organizing learning materials through hierarchical topic maps: an illustration through Chinese herb medication | 3 | 0.51 | 2007 |
A portal for access to complex distributed information about energy | 2 | 0.91 | 2002 |