Name
Papers
Collaborators
JU-LING SHIH
34
52
Citations 
PageRank 
Referers 
163
17.69
401
Referees 
References 
651
311
Search Limit
100651
Title
Citations
PageRank
Year
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.10.342018
A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project00.342018
Analysing Group Dynamics of a Digital Game-based Adventure Education Course.00.342018
A mobile instructional pervasive game method for language learning.20.382017
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game.00.342017
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes10.342017
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning00.342015
Game factors and game-based learning design model60.482015
A Simulated Learning Environment Of History Games For Enhancing Players' Cultural Awareness20.372015
The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting.40.452014
Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities00.342013
The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game00.342013
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies20.442013
Rational Emotive Path: 3d Game As The Emotion Analysis Tool For Counselling Purposes10.362013
Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment00.342012
The Transformation of Adventure Education into Digital Game-based Counseling00.342012
A Prototype on a Meta-model for Designing Instructional Pervasive Games10.372012
"Landscape Montage" Digital Game for Virtual Counseling Purposes00.342012
Approaching M-learning with the Application of Instructional Pervasive Game20.412012
Game-Based Career Guidance Systems Design Concept00.342012
An investigation-based learning model for using digital libraries to support mobile learning activities150.652011
An enhanced concept map approach to improving children's storytelling ability130.862011
A Preliminary Outcome-Oriented Review of Game-Based Learning Research00.342010
Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan50.482010
An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness.632.382010
Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning70.532010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.171.472010
Designing a Role-Play Game for Learning Taiwan History and Geography10.362010
Analysis of Seven Important Studies in Research of Joyful Learning and Society00.342010
GIS-Integrated Learning System for Taiwan Local Cultures00.342010
The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study150.852010
The Design of an Ubiquitous Learning System with Research Problem-Based Learning (RPBL) Model for Qualitative Studies00.342008
Organizing learning materials through hierarchical topic maps: an illustration through Chinese herb medication30.512007
A portal for access to complex distributed information about energy20.912002