Title
A Sampling-Based Gem Algorithm With Classification For Texture Synthesis
Abstract
Research on texture synthesis has made substantial progress in recent years, and many patch-based sampling algorithms now produce quality results in an acceptable computation time. However, when such algorithms are applied, whether they provide good results for specific textures, and why they do so, are questions that have yet to be answered. In this article, we deal specifically with the second question by modeling the synthesis problem as one of learning from incomplete data, and propose an algorithm that is a generalization of patch-work approach. Through this algorithm, we demonstrate that the solution of patch-based sampling approaches is an approximation of finding the maximum-likelihood optimum by the generalized expectation and maximization (GEM) algorithm.
Year
DOI
Venue
2006
null
2006 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING, VOLS 1-13
Keywords
Field
DocType
information science,classification algorithms,maximum likelihood estimation,approximation algorithms,maximum likelihood,sampling methods,flowcharts,image texture,algorithm design and analysis,automation,pixel,texture synthesis
Mathematical optimization,Pattern recognition,Image texture,Computer science,Algorithm,Artificial intelligence,Sampling (statistics),Texture synthesis,Maximization,Gibbs sampling,Image sampling,Computation
Conference
Volume
Issue
ISSN
2
null
1520-6149
Citations 
PageRank 
References 
0
0.34
6
Authors
3
Name
Order
Citations
PageRank
Liu-Yuan Lai110.69
Wen-Liang Hwang2326.93
S. Peng333240.36