Title
Charisma: High-performance Web-based MPEG-compliant animation framework
Abstract
The MPEG-4 standards define a technique for 3D facial and body model animations (FAPS/BAPS respectively), as seen in animation systems such as Greta. The way this technique works is in contrast to the set of animation techniques currently used within modern games technologies and applications, which utilize more advanced, expressive animation systems such as Skeletal, Morph Target, and Inverse Kinematics. This article describes an object-oriented, Java-based framework for the integration and transformation of MPEG4 standards-compliant animation streams known as Charisma. Charisma is designed for use with modern games animation systems; this article illustrates the application of this framework on top of our Java/OpenGL-based games engine framework known as Homura.
Year
DOI
Venue
2010
10.1145/1899687.1899690
Computers in Entertainment
Keywords
Field
DocType
modern games technology,body model animation,skinning,animation system,mpeg-4,mpeg4 standards-compliant animation stream,high-performance web-based mpeg-compliant animation,animation technique,facial animation,java-based framework,expressive animation system,charisma,homura,modern games animation system,opengl-based games engine framework,faps,technique work,mpeg 4,object oriented,inverse kinematics
Interactive skeleton-driven simulation,Inverse kinematics,Computer science,Animation,Computer facial animation,Skeletal animation,Web application,Computer animation,Multimedia,Java
Journal
Volume
Issue
Citations 
8
2
2
PageRank 
References 
Authors
0.42
12
5
Name
Order
Citations
PageRank
Abdennour El Rhalibi133849.07
Christopher James Carter2124.21
Simon Cooper320.76
Madjid Merabti444867.52
Marc Price520.42