Abstract | ||
---|---|---|
Surface curvature is a measure commonly employed in Computer Graphics for a vast range of applications: for modeling purposes of course, but also to drive texture generation, or to produce exaggerated or stylized shading results (see Figure 1). |
Year | DOI | Venue |
---|---|---|
2013 | 10.1145/2504459.2504512 | SIGGRAPH 2009: Talks |
Keywords | Field | DocType |
stylized shading result,production-quality rendering,surface curvature,computer graphics,texture generation,vast range,screen-space curvature,curvature,ray tracing,shading,shadows | Computer vision,Curvature,Computer graphics (images),Computer science,Ray tracing (graphics),Stylized fact,Artificial intelligence,Rendering (computer graphics),Computer graphics,Screen space,Compositing,Shading | Conference |
Citations | PageRank | References |
1 | 0.35 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nicolas Mellado | 1 | 168 | 12.23 |
Pascal Barla | 2 | 553 | 29.07 |
Gael Guennebaud | 3 | 1 | 0.35 |
Patrick Reuter | 4 | 21 | 1.80 |
Gregory Duquesne | 5 | 1 | 0.35 |