Abstract | ||
---|---|---|
Embodied agents are a powerful paradigm for current and future multimodal interfaces, yet require high eort and expertise for their creation, assembly and animation control. Therefore, open anima- tion engines and high-level control languages are required to make em- bodied agents accessible to researchers and developers. In this paper, we present EMBR, a new realtime character animation engine that of- fers a high degree of animation control via the EMBRScript language. We argue that a new layer of control, the animation layer, is necessary to keep the higher-level control layers (behavioral/functional) consistent and slim, while allowing a unied and abstract access to the animation engine, e.g. for the procedural animation of nonverbal behavior. We de- scribe the EMBRScript animation layer, the architecture of the EMBR engine, its integration into larger project contexts, and conclude with a concrete application. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1007/978-3-642-04380-2_43 | IVA |
Keywords | Field | DocType |
embodied agent,character animation | Communication,Gesture,Computer science,Multi-agent system,Animation,Dialog system,Computer animation,Rendering (computer graphics),User interface,Multimedia,Markup language | Conference |
Volume | ISSN | Citations |
5773 | 0302-9743 | 31 |
PageRank | References | Authors |
1.76 | 15 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alexis Heloir | 1 | 180 | 18.54 |
Michael Kipp | 2 | 311 | 24.60 |