Title
EMBR - A Realtime Animation Engine for Interactive Embodied Agents
Abstract
Embodied agents are a powerful paradigm for current and future multimodal interfaces, yet require high eort and expertise for their creation, assembly and animation control. Therefore, open anima- tion engines and high-level control languages are required to make em- bodied agents accessible to researchers and developers. In this paper, we present EMBR, a new realtime character animation engine that of- fers a high degree of animation control via the EMBRScript language. We argue that a new layer of control, the animation layer, is necessary to keep the higher-level control layers (behavioral/functional) consistent and slim, while allowing a unied and abstract access to the animation engine, e.g. for the procedural animation of nonverbal behavior. We de- scribe the EMBRScript animation layer, the architecture of the EMBR engine, its integration into larger project contexts, and conclude with a concrete application.
Year
DOI
Venue
2009
10.1007/978-3-642-04380-2_43
IVA
Keywords
Field
DocType
embodied agent,character animation
Communication,Gesture,Computer science,Multi-agent system,Animation,Dialog system,Computer animation,Rendering (computer graphics),User interface,Multimedia,Markup language
Conference
Volume
ISSN
Citations 
5773
0302-9743
31
PageRank 
References 
Authors
1.76
15
2
Name
Order
Citations
PageRank
Alexis Heloir118018.54
Michael Kipp231124.60