Rating Vs. Paired Comparison for the Judgment of Dominance on First Impressions | 0 | 0.34 | 2022 |
Towards Monitoring Patients with Alzheimer's Disease Activity using Distributed Tangible Tabletops and Dual Reality | 0 | 0.34 | 2020 |
Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects | 1 | 0.35 | 2019 |
DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth | 2 | 0.35 | 2018 |
(Simulated) listener gaze in real-time spoken interaction. | 0 | 0.34 | 2018 |
Generating Virtual Characters from Personality Traits via Reverse Correlation and Linear Programming. | 0 | 0.34 | 2017 |
Reformulating clancey's generic tasks for bridging both sides of dual reality. | 1 | 0.35 | 2017 |
Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction. | 1 | 0.36 | 2016 |
Human-Centred Machine Learning. | 13 | 0.88 | 2016 |
Toward an intuitive sign language animation authoring system for the deaf | 2 | 0.35 | 2016 |
Exploiting Reverse Correlation for the Generation of Virtual Characters from Personality Traits. | 3 | 0.74 | 2015 |
Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing. | 0 | 0.34 | 2015 |
Description of a self-adaptive architecture for upper-limb rehabilitation | 0 | 0.34 | 2014 |
Adaptive hand-tracked system for 3D authoring | 0 | 0.34 | 2014 |
Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms. | 0 | 0.34 | 2014 |
Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation. | 0 | 0.34 | 2014 |
Speaker gaze affects utterance comprehension beyond visual attention shifts. | 0 | 0.34 | 2011 |
Sign language avatars: animation and comprehensibility | 31 | 1.74 | 2011 |
Assessing the deaf user perspective on sign language avatars | 18 | 1.01 | 2011 |
Using individual light rigs to control the perception of a virtual character's personality | 1 | 0.39 | 2011 |
REAL-TIME ANIMATION OF INTERACTIVE AGENTS: SPECIFICATION AND REALIZATION | 21 | 1.21 | 2010 |
Realizing multimodal behavior: closing the gap between behavior planning and embodied agent presentation | 14 | 0.82 | 2010 |
EMBR - A Realtime Animation Engine for Interactive Embodied Agents | 31 | 1.76 | 2009 |
Requirements for a gesture specification language: a comparison of two representation formalisms | 0 | 0.34 | 2009 |
EMBR: A realtime animation engine for interactive embodied agents. | 0 | 0.34 | 2009 |
Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents | 4 | 0.47 | 2008 |
A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures | 5 | 0.47 | 2007 |
Temporal Alignment Of Communicative Gesture Sequences | 20 | 2.48 | 2006 |
Captured motion data processing for real time synthesis of sign language | 12 | 0.75 | 2005 |