Title
Hierarchical face modeling and fast 3D facial expression synthesis
Abstract
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear spring to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion spring is developed to prevent model collapse. The incorporation of the skull extends the scope of facial motion and facilitates facial muscle construction. The construction of facial muscles is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions. For computational efficiency, we devise an adaptive simulation algorithm which uses either a semi-implicit integration scheme or a quasi-static solver to compute the relaxation by traversing the designed data structures in a breadth-first order. The algorithm runs in real-time and has successfully synthesized realistic facial expressions.
Year
DOI
Venue
2002
10.1109/SIBGRA.2002.1167166
SIBGRAPI
Keywords
Field
DocType
nonlinear springs,facial muscle,semi-implicit integration scheme,quasi-static solver,new hierarchical facial model,edge repulsion springs,facial expression synthesis,computer animation,skin/muscle/skull structure,data structures,real-time algorithm,muscle mapping,adaptive simulation algorithm,model collapse,different muscle,hierarchical facial model,facilitates facial muscle construction,realistic fast 3d facial expression synthesis,human anatomy,facial model,digital simulation,soft tissue,hierarchical face modeling,facial muscle construction,nonlinear visco-elastic behavior,relaxation,muscle,facial motion,realistic facial expression,skin,deformable skin model,facial expression,computational modeling,algorithm design and analysis,data structure,first order
Data structure,Computer vision,Algorithm design,Nonlinear system,Computer science,Facial expression,Facial muscles,Artificial intelligence,Skull,Solver,Computer animation
Conference
ISSN
ISBN
Citations 
1530-1834
0-7695-1846-X
2
PageRank 
References 
Authors
0.39
16
3
Name
Order
Citations
PageRank
Yu Zhang116063.25
Edmond C. Prakash210214.60
Eric Sung330116.57