Virtual Pottery: Deformable Sound Shape Modelling and Fabrication | 0 | 0.34 | 2020 |
Gesture based human motion and game principles to aid understanding of science and cultural practices | 1 | 0.35 | 2016 |
Measuring student acceptance of game based learning for game and technology education curriculum development | 1 | 0.48 | 2014 |
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering. | 4 | 0.47 | 2013 |
Novel moving target search algorithms for computer gaming | 3 | 0.38 | 2009 |
Performance simulations of moving target search algorithms | 6 | 0.50 | 2009 |
Face to face: anthropometry-based interactive face shape modeling using model priors | 0 | 0.34 | 2009 |
Strategic team AI path plans: probabilistic pathfinding | 3 | 0.48 | 2008 |
Interactive view-dependent rendering over networks. | 5 | 0.49 | 2008 |
Interactive deformable geometry maps | 2 | 0.39 | 2007 |
Adaptive processing of range scanned head: synthesis of personalized animated human face representation with multiple-level radial basis function | 0 | 0.34 | 2007 |
Computer game arena: a showcase for computer game projects | 0 | 0.34 | 2005 |
Implicit functions lab: a collaboratory for computer graphics | 0 | 0.34 | 2005 |
Face alive | 3 | 0.42 | 2004 |
A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh. | 38 | 1.50 | 2004 |
The Parameterization of Joint Rotation with the Unit Quaternion | 4 | 0.46 | 2003 |
Modeling And Animation Of Individualized Faces For 3d Facial Expression Synthesis | 2 | 0.41 | 2003 |
Cyber Heart: The Employment of an Iterative Design Process to Develop a Left Ventricular Heart Graphical Display | 1 | 0.38 | 2003 |
WebClinic: A Web based System for Telemedicine | 0 | 0.34 | 2003 |
HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation | 2 | 0.44 | 2003 |
Efficient Modeling Of An Anatomy-Based Face And Fast 3d Facial Expression Synthesis | 11 | 0.66 | 2003 |
Synthesis of facial expressions using a 3D anatomical model | 0 | 0.34 | 2002 |
Hierarchical face modeling and fast 3D facial expression synthesis | 2 | 0.39 | 2002 |
Synthesis of Normal and Abnormal Human Walk Animation | 0 | 0.34 | 2002 |
Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System | 5 | 0.54 | 2001 |
Animation of Facial Expressions by Physical Modeling. | 0 | 0.34 | 2001 |
A Physically-Based Model With Adaptive Refinement For Facial Animation | 7 | 0.72 | 2001 |
Adaptive Simulation of Facial Expressions | 1 | 0.36 | 2001 |
Component Based Human Animation Architecture. | 0 | 0.34 | 2000 |
A system for geographical and spatial data exploration on the internet | 1 | 0.37 | 2000 |
A New Class Library For Animation Of Voxel Humans | 0 | 0.34 | 2000 |
Volumetric Apparel For Visible Female | 0 | 0.34 | 2000 |
A new approach for goal-oriented deformation of voxel models | 0 | 0.34 | 1998 |