Title
SGRT: a mobile GPU architecture for real-time ray tracing
Abstract
Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.
Year
DOI
Venue
2013
10.1145/2492045.2492057
High Performance Graphics
Keywords
Field
DocType
desktop cpus,real-time ray,mobile gpus,flexible programmable shader,photorealistic graphics,novel mobile gpu architecture,ray generation,current mobile environment,desktop gpu ray tracer,mobile ray,ray tracing,mobile
Graphics,Memory bandwidth,Tree traversal,Ray tracing (graphics),Computer science,Parallel computing,Field-programmable gate array,Hardware acceleration,Shader,Computer hardware,Hardware architecture
Conference
Citations 
PageRank 
References 
38
1.61
19
Authors
9
Name
Order
Citations
PageRank
Won-Jong Lee112913.38
Youngsam Shin210110.22
Jaedon Lee3877.72
Jinwoo Kim41918168.52
Jae-Ho Nah513614.93
Seokyoon Jung6705.65
Shihwa Lee710414.60
Hyun-Sang Park8422.37
Tack-Don Han935166.39