PerfEPI: Parallel performance estimation with effective progress index | 0 | 0.34 | 2016 |
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU | 2 | 0.39 | 2015 |
Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal | 4 | 0.42 | 2015 |
Tile-based path rendering for mobile device. | 2 | 0.47 | 2015 |
Latency tolerance techniques for real-time ray tracing on mobile computing platform | 0 | 0.34 | 2015 |
A mobile ray tracing engine with hybrid number representations | 2 | 0.45 | 2015 |
HART: A Hybrid Architecture for Ray Tracing Animated Scenes | 5 | 0.42 | 2015 |
Full-stream architecture for ray tracing with efficient data transmission | 4 | 0.45 | 2014 |
Shading language compiler implementation for mobile ray tracing accelerator | 1 | 0.37 | 2014 |
An energy efficient hardware multithreading scheme for mobile ray tracing | 4 | 0.46 | 2014 |
Two-AABB traversal for mobile real-time ray tracing | 6 | 0.54 | 2014 |
Ray tracing is the future and ever will be... | 9 | 0.63 | 2013 |
SGRT: a mobile GPU architecture for real-time ray tracing | 38 | 1.61 | 2013 |
A novel mobile GPU architecture based on ray tracing | 3 | 0.37 | 2013 |
Real-time ray tracing on coarse-grained reconfigurable processor | 9 | 0.60 | 2013 |
Real-time ray tracing on future mobile computing platform | 6 | 0.52 | 2013 |
Energy efficient data transmission for ray tracing on mobile computing platform | 4 | 0.45 | 2013 |
SGRT: a scalable mobile GPU architecture based on ray tracing | 16 | 1.01 | 2012 |
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing | 4 | 0.50 | 2012 |
SGRT: a scalable mobile GPU architecture based on ray tracing. | 0 | 0.34 | 2012 |
Selective and adaptive supersampling for real-time ray tracing | 6 | 0.48 | 2009 |
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters | 2 | 0.47 | 2008 |
Simulation and development environment for mobile 3D graphics architectures. | 1 | 0.38 | 2007 |
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System | 1 | 0.36 | 2007 |
A processor architecture with effective memory system for sort-last parallel rendering | 0 | 0.34 | 2006 |
Fabrication And Measurement Of Four L-Shaped-Slot Microstrip Patch Antenna For Hiperlan2 | 0 | 0.34 | 2005 |
A New Bandwidth Reduction Method for Distributed Rendering Systems | 0 | 0.34 | 2002 |