Title
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments
Abstract
This paper investigates a range of challenges faced in the design of a serious game, teaching history to a player immersed in an ‘open’ virtual environment. In the context of this paper, such an environment is described as an exploratory, expansive virtual world within which a user may interact in a non-linear, situated fashion with both the environment and virtual characters. The main contribution of this paper consists in the introduction of the levels of interaction (LoI), a novel framework designed to assist in the creation of interactions between the player and characters. The LoI approach also addresses the necessity for balancing computational efficiency with the need to provide believable and interactive virtual characters, by allowing varying degrees of animation, display and, ultimately, interaction detail. This paper demonstrates the challenges faced when implementing such a technique, as well as the potential benefits it brings.
Year
DOI
Venue
2010
10.1109/VS-GAMES.2010.27
VS-GAMES
Keywords
Field
DocType
computer aided instruction,computer games,history,human computer interaction,teaching,virtual reality,computational efficiency,history teaching game,large-scale virtual environments,levels of interaction,serious game,user-guided experience
Situated,Computer aided instruction,Virtual machine,Virtual reality,Simulation,Computer science,Human–computer interaction,Computer facial animation,Solid modeling,Animation,Expansive,Multimedia
Conference
Citations 
PageRank 
References 
4
0.46
10
Authors
8
Name
Order
Citations
PageRank
David Panzoli1398.24
Christopher Peters2123.99
Ian Dunwell319922.45
Stéphane Sanchez4112.79
Panagiotis Petridis521223.75
Aristidis Protopsaltis615921.26
Vincent Scesa761.55
Sara de Freitas882678.50