Name
Affiliation
Papers
SARA DE FREITAS
Coventry University, Coventry, UK
61
Collaborators
Citations 
PageRank 
142
826
78.50
Referers 
Referees 
References 
2114
1167
514
Search Limit
1001000
Title
Citations
PageRank
Year
Motivational Potential of Leaderboards in a Team-Based Math Game Competition.00.342020
Are Games Effective Learning Tools? A Review of Educational Games.00.342018
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.30.382017
Exploratory Analysis in Learning Analytics50.562016
Adaptation In E-Learning Content Specifications With Dynamic Sharable Objects00.342016
Learning Analytics Architecture To Scaffold Learning Experience Through Technology-Based Methods30.452015
Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision150.792015
Transposing freemium business model from casual games to serious games20.422015
Mapping learning and game mechanics for serious games analysis724.232015
Foundations of dynamic learning analytics: Using university student data to increase retention160.772015
Providing Career Guidance To Adolescents Through Digital Games: A Case Study00.342014
Introduction for the Journal of Information Sciences special issue on serious games.00.342014
A game-based learning approach to road safety: the code of everand70.592014
Flow framework for analyzing the quality of educational games110.602014
Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model (ELESS)101.222013
Towards a living earth simulator50.532013
A case study inside virtual worlds: use of analytics for immersive spaces40.482013
The herbert virtual museum60.402013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting261.882013
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.00.342013
Towards A New Learning: Play And Game-Based Approaches To Education00.342013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses10.432013
A Structured Approach for Designing Collaboration Experiences for Virtual Worlds.90.482012
E-commerce transactions in a virtual environment: virtual transactions160.892012
Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning.211.352012
Authoring of adaptive serious games00.342012
Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.00.342012
Classification of cognitive states of attention and relaxation using supervised learning algorithms30.492011
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System50.482011
Scenario-based serious games repurposing.10.382011
Building Social Commmunities around Alternate Reality Games20.412011
The Cortexionist architecture: behavioural intelligence of artificial creatures20.372010
Creative Learning With Serious Games30.412010
Editorial: Crossing boundaries: Learning and teaching in virtual worlds50.422010
An Empirical Examination of the Relation Between Attention and Motivation in Computer-Based Education: a Modeling Approach60.752010
Levels of interaction (loi): a model for scaffolding learner engagement in an immersive environment30.432010
iSpace- Smart Monitoring of Higher and Further Institutions in UK00.342010
Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world522.782010
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments40.462010
An Engine Selection Methodology for High Fidelity Serious Games181.202010
Developing serious games for cultural heritage: a state-of-the-art review563.552010
Evaluation of an Immersive Learning Programme to Support Triage Training191.442009
Multimodal augmented reality tangible gaming30.412009
2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009366.502009
An exploration of user engagement in HCI311.282009
Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise443.492009
Societal impact of a serious game on raising public awareness: the case of FloodSim161.242009
The use of 'exploratory learning' for supporting immersive learning in virtual environments645.492009
A Pervasive Augmented Reality Serious Game30.482009
Pedagogic strategies supporting the use of Synchronous Audiographic Conferencing: A review of the literature51.362009
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