Abstract | ||
---|---|---|
In this panel we explore both the quality and effectiveness of interactions in virtual environments, and the perceived immersion in 3D collaborative virtual environments (CVEs) for work, entertainment, and collaborative learning. |
Year | DOI | Venue |
---|---|---|
2002 | 10.1145/571878.571893 | Proceedings of the 4th international conference on Collaborative virtual environments |
Keywords | Field | DocType |
collaborative learning,collaborative virtual environment,virtual environment | Metaverse,Collaborative learning,Computer science,Entertainment,Collaborative software,Human–computer interaction,Immersion (virtual reality),Multimedia,Instructional simulation | Conference |
ISBN | Citations | PageRank |
1-58113-489-4 | 0 | 0.34 |
References | Authors | |
2 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Elaine M. Raybourn | 1 | 150 | 28.72 |