Name
Affiliation
Papers
ELAINE M. RAYBOURN
Sandia National Laboratories
28
Collaborators
Citations 
PageRank 
42
150
28.72
Referers 
Referees 
References 
411
251
106
Search Limit
100411
Title
Citations
PageRank
Year
In Their Shoes: Persona-Based Approaches to Software Quality Practice Incentivization00.342022
Scaling Productivity And Innovation On The Path To Exascale With A "Team Of Teams" Approach00.342019
Information Design For Xr Immersive Environments: Challenges And Opportunities00.342019
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects00.342018
Grandmaster: Interactive Text-Based Analytics of Social Media.00.342015
Data Privacy and Security Considerations for Personal Assistants for Learning (PAL)00.342015
A new paradigm for serious games: Transmedia learning for more effective training and education.70.522014
TDCS guided using fMRI significantly accelerates learning to identify concealed objects.131.362012
Honing Emotional Intelligence With Game-Based Crucible Experiences30.502011
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection00.342009
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students00.342009
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection30.442009
Applying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games.00.342008
Applying simulation experience design methods to creating serious game-based adaptive training systems392.642007
Design and evaluation challenges of serious games181.312005
Adaptive Thinking And Leadership Training For Cultural Awareness And Communication Competence10.382005
Social learning through gaming121.682004
WETICE 2002 evaluating collaborative enterprises workshop report30.472003
Adding cultural signposts in adaptive community-based virtual environments90.812003
Supporting intercultural computer-mediated discourse: methods, models, and architectures10.352003
DocuDrama conversations10.382002
Toward cultural representation and identification for all in community-based virtual environments00.342002
Just how important is 3D for CVEs?00.342002
A Roadmap Towards a Peircean System of Reasoning00.342002
WETICE 2003 Evaluating Collaborative Enterprises Workshop Report20.392002
The evaluation of an intercultural collaborative virtual social-process simulation00.342001
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment00.342001
When two hands are better than one: enhancing collaboration using single display groupware3812.751998