In Their Shoes: Persona-Based Approaches to Software Quality Practice Incentivization | 0 | 0.34 | 2022 |
Scaling Productivity And Innovation On The Path To Exascale With A "Team Of Teams" Approach | 0 | 0.34 | 2019 |
Information Design For Xr Immersive Environments: Challenges And Opportunities | 0 | 0.34 | 2019 |
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects | 0 | 0.34 | 2018 |
Grandmaster: Interactive Text-Based Analytics of Social Media. | 0 | 0.34 | 2015 |
Data Privacy and Security Considerations for Personal Assistants for Learning (PAL) | 0 | 0.34 | 2015 |
A new paradigm for serious games: Transmedia learning for more effective training and education. | 7 | 0.52 | 2014 |
TDCS guided using fMRI significantly accelerates learning to identify concealed objects. | 13 | 1.36 | 2012 |
Honing Emotional Intelligence With Game-Based Crucible Experiences | 3 | 0.50 | 2011 |
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection | 0 | 0.34 | 2009 |
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students | 0 | 0.34 | 2009 |
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection | 3 | 0.44 | 2009 |
Applying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games. | 0 | 0.34 | 2008 |
Applying simulation experience design methods to creating serious game-based adaptive training systems | 39 | 2.64 | 2007 |
Design and evaluation challenges of serious games | 18 | 1.31 | 2005 |
Adaptive Thinking And Leadership Training For Cultural Awareness And Communication Competence | 1 | 0.38 | 2005 |
Social learning through gaming | 12 | 1.68 | 2004 |
WETICE 2002 evaluating collaborative enterprises workshop report | 3 | 0.47 | 2003 |
Adding cultural signposts in adaptive community-based virtual environments | 9 | 0.81 | 2003 |
Supporting intercultural computer-mediated discourse: methods, models, and architectures | 1 | 0.35 | 2003 |
DocuDrama conversations | 1 | 0.38 | 2002 |
Toward cultural representation and identification for all in community-based virtual environments | 0 | 0.34 | 2002 |
Just how important is 3D for CVEs? | 0 | 0.34 | 2002 |
A Roadmap Towards a Peircean System of Reasoning | 0 | 0.34 | 2002 |
WETICE 2003 Evaluating Collaborative Enterprises Workshop Report | 2 | 0.39 | 2002 |
The evaluation of an intercultural collaborative virtual social-process simulation | 0 | 0.34 | 2001 |
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment | 0 | 0.34 | 2001 |
When two hands are better than one: enhancing collaboration using single display groupware | 38 | 12.75 | 1998 |