Abstract | ||
---|---|---|
Designing VLSI circuits for efficient stream processing implementations requires the designer to simultaneously consider both algorithmic and hardware architectural trade-offs. Rapid prototyping for such applications implies not only short design time but also satisfying certain design constraints, such as timing and silicon area. Direct-mapping is a method for reasoning about these issues and describing them unambiguously. The BEE (Berkeley Emulation Engine) with its rapid prototyping flow provides the platform for emulating a class of these systems in real-time. |
Year | Venue | Field |
---|---|---|
2004 | EUSIPCO | Rapid prototyping,Computer science,MIMO,Implementation,Emulation,Stream processing,Very-large-scale integration,Hardware emulation,Embedded system |
DocType | ISBN | Citations |
Conference | 978-320-0001-65-7 | 1 |
PageRank | References | Authors |
0.36 | 6 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kimmo Kuusilinna | 1 | 216 | 27.10 |
Chen Chang | 2 | 174 | 26.12 |
Hans-Martin Bluethgen | 3 | 3 | 1.31 |
Danijela Cabric | 4 | 795 | 101.37 |
Brian Richards | 5 | 140 | 16.18 |
Robert W. Brodersen | 6 | 1857 | 401.31 |