Title | ||
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Sound navigation in PHASE installation: producing music as performing a game using haptic feedback |
Abstract | ||
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Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players. |
Year | DOI | Venue |
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2005 | 10.1007/11590361_5 | International Conference on Virtual Storytelling |
Keywords | Field | DocType |
virtual world,haptic feedback,musical metaphor,sound navigation,virtual spatialized sound,different sound object,vinyl disk,different musical device,sound generator,writing head,reading head,phase installation,musical trajectory,virtual worlds | Situated,Graphics tablet,Virtual reality,Musical acoustics,Computer science,Musical,Human–computer interaction,Computer animation,Multimedia,Haptic technology,Trajectory,Distributed computing | Conference |
Volume | ISSN | ISBN |
3805 | 0302-9743 | 3-540-30511-4 |
Citations | PageRank | References |
1 | 0.37 | 4 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Roland Cahen | 1 | 13 | 4.16 |
Xavier Rodet | 2 | 627 | 107.87 |
Jean-Philippe Lambert | 3 | 4 | 1.58 |