Title
Sound navigation in PHASE installation: producing music as performing a game using haptic feedback
Abstract
Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.
Year
DOI
Venue
2005
10.1007/11590361_5
International Conference on Virtual Storytelling
Keywords
Field
DocType
virtual world,haptic feedback,musical metaphor,sound navigation,virtual spatialized sound,different sound object,vinyl disk,different musical device,sound generator,writing head,reading head,phase installation,musical trajectory,virtual worlds
Situated,Graphics tablet,Virtual reality,Musical acoustics,Computer science,Musical,Human–computer interaction,Computer animation,Multimedia,Haptic technology,Trajectory,Distributed computing
Conference
Volume
ISSN
ISBN
3805
0302-9743
3-540-30511-4
Citations 
PageRank 
References 
1
0.37
4
Authors
3
Name
Order
Citations
PageRank
Roland Cahen1134.16
Xavier Rodet2627107.87
Jean-Philippe Lambert341.58