Abstract | ||
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In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game. |
Year | DOI | Venue |
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2006 | 10.1145/1178823.1178934 | Advances in Computer Entertainment Technology |
Keywords | Field | DocType |
spatial distribution,dynamic evaluation,dynamic attentional allocation,gaze-contingent window method,spatial extent,window size,video game playing,game performance,video game,online evaluation,visual attention | Computer science,Human–computer interaction,Visual attention,Spatial extent,Online evaluation,Multimedia,Game playing | Conference |
ISBN | Citations | PageRank |
1-59593-380-8 | 2 | 0.51 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kenji Yokoi | 1 | 3 | 1.02 |
Katsumi Watanabe | 2 | 18 | 16.97 |
Takashi Kawai | 3 | 2 | 0.51 |